Search Issue Tracker
Duplicate
Votes
0
Found in
2020.3.16f1
Issue ID
1359988
Regression
Yes
Linux Editor's panels scaled incorectly when loading both saved and preset layouts
How to reproduce:
1. Open a new project
2. In the top right of the Editor window open the "Layout" dropdown
3. Switch the layout to "Default"
4. Observe the width of the Inspector and Hierarchy panels
Expected result: the Inspector's width is about the same as the Hierarchy panel's
Actual result: The Hierarchy is shrunken down to the left as much as possible, whereas the Inspector is now the widest panel
Reproducible with: 2020.3.16f1, 2020.3.17f1
Not reproducible with: 2019.4.30f1, 2020.3.15f2, 2021.1.18f1, 2021.2.0b9, 2022.1.0a6
Notes:
1. Reproducible on Ubuntu 18.04
2. Not reproducible on Windows 10
-
Resolution Note (2021.1.17f1):
This was fixed in the 2021.2 release in bug 1258663. This will not be backported to the 2020.3 LTS release.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
This is a duplicate of issue #1258663