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Fixed in 2019.4.X

Votes

0

Found in

2019.4

2020.3

2020.3.9f1

2021.1

Issue ID

1361035

Regression

No

Redundant SplatAlpha Textures in TerrainData when removing a TerrainLayer, creating a new one, and then saving

Terrain

-

Reproduction steps:
1. Open the attached "project-1361035.zip" project
2. Open the "SampleScene" Scene
3. In the Hierarchy, select the "Terrain" GameObject
4. In the Terrain Inspector, click the Paint Terrain icon
5. Select Paint Texture from the list of Terrain tools
6. Remove one of the Terrain Layers
7. Create a new Terrain Layer
8. Save the Scene
9. In the Project window, observe the Textures inside the "New Terrain" Terrain Data

Expected result: There are 2 Textures ("Splat Alpha 0" and "Splat Alpha 1")
Actual result: There are 3 Textures ("Splat Alpha 0", "Splat Alpha 1" and "Splat Alpha 1")

Reproducible with: 2019.4.28f1, 2020.3.10f1, 2021.1.7f1
Not reproducible with: 2019.4.29f1, 2020.3.11f1, 2020.3.18f1, 2021.1.8f1, 2021.1.19f1, 2021.2.0b9, 2022.1.0a7

  1. Resolution Note (fix version 2019.4):

    Fixed in 2019.4.29f1, 2020.3.11f1, 2021.1.8f1

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