Search Issue Tracker
Fixed in 2019.4.X
Votes
0
Found in
2019.4
2020.3
2020.3.9f1
2021.1
Issue ID
1361035
Regression
No
Redundant SplatAlpha Textures in TerrainData when removing a TerrainLayer, creating a new one, and then saving
Reproduction steps:
1. Open the attached "project-1361035.zip" project
2. Open the "SampleScene" Scene
3. In the Hierarchy, select the "Terrain" GameObject
4. In the Terrain Inspector, click the Paint Terrain icon
5. Select Paint Texture from the list of Terrain tools
6. Remove one of the Terrain Layers
7. Create a new Terrain Layer
8. Save the Scene
9. In the Project window, observe the Textures inside the "New Terrain" Terrain Data
Expected result: There are 2 Textures ("Splat Alpha 0" and "Splat Alpha 1")
Actual result: There are 3 Textures ("Splat Alpha 0", "Splat Alpha 1" and "Splat Alpha 1")
Reproducible with: 2019.4.28f1, 2020.3.10f1, 2021.1.7f1
Not reproducible with: 2019.4.29f1, 2020.3.11f1, 2020.3.18f1, 2021.1.8f1, 2021.1.19f1, 2021.2.0b9, 2022.1.0a7
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Resolution Note (fix version 2019.4):
Fixed in 2019.4.29f1, 2020.3.11f1, 2021.1.8f1