Search Issue Tracker
Fixed in 2019.4.X
Votes
0
Found in
2019.4
2020.3
2020.3.9f1
2021.1
Issue ID
1361035
Regression
No
Redundant SplatAlpha Textures in TerrainData when removing a TerrainLayer, creating a new one, and then saving
Reproduction steps:
1. Open the attached "project-1361035.zip" project
2. Open the "SampleScene" Scene
3. In the Hierarchy, select the "Terrain" GameObject
4. In the Terrain Inspector, click the Paint Terrain icon
5. Select Paint Texture from the list of Terrain tools
6. Remove one of the Terrain Layers
7. Create a new Terrain Layer
8. Save the Scene
9. In the Project window, observe the Textures inside the "New Terrain" Terrain Data
Expected result: There are 2 Textures ("Splat Alpha 0" and "Splat Alpha 1")
Actual result: There are 3 Textures ("Splat Alpha 0", "Splat Alpha 1" and "Splat Alpha 1")
Reproducible with: 2019.4.28f1, 2020.3.10f1, 2021.1.7f1
Not reproducible with: 2019.4.29f1, 2020.3.11f1, 2020.3.18f1, 2021.1.8f1, 2021.1.19f1, 2021.2.0b9, 2022.1.0a7
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Resolution Note (fix version 2019.4):
Fixed in 2019.4.29f1, 2020.3.11f1, 2021.1.8f1