Search Issue Tracker
Fixed in 2019.4.X
Votes
0
Found in
2019.4
2020.3
2020.3.9f1
2021.1
Issue ID
1361035
Regression
No
Redundant SplatAlpha Textures in TerrainData when removing a TerrainLayer, creating a new one, and then saving
Reproduction steps:
1. Open the attached "project-1361035.zip" project
2. Open the "SampleScene" Scene
3. In the Hierarchy, select the "Terrain" GameObject
4. In the Terrain Inspector, click the Paint Terrain icon
5. Select Paint Texture from the list of Terrain tools
6. Remove one of the Terrain Layers
7. Create a new Terrain Layer
8. Save the Scene
9. In the Project window, observe the Textures inside the "New Terrain" Terrain Data
Expected result: There are 2 Textures ("Splat Alpha 0" and "Splat Alpha 1")
Actual result: There are 3 Textures ("Splat Alpha 0", "Splat Alpha 1" and "Splat Alpha 1")
Reproducible with: 2019.4.28f1, 2020.3.10f1, 2021.1.7f1
Not reproducible with: 2019.4.29f1, 2020.3.11f1, 2020.3.18f1, 2021.1.8f1, 2021.1.19f1, 2021.2.0b9, 2022.1.0a7
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (fix version 2019.4):
Fixed in 2019.4.29f1, 2020.3.11f1, 2021.1.8f1