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Animation Rigging package causes unnecessary rotation when using Multi-A...
How to reproduce:1. Open attached project "AnimRigging.zip" and scene "Aim"2. Enter Play mode3. Inspect the rotation of 'root' ->... Read more
Timeline Play Range Doesn't Loop when Play Range ends on the Final Frame
How to reproduce:1. Open the "SampleScene" Scene in the attached "Repro2125926,zip" Project2. Click on the "Directional Light" GameO... Read more
NullReference errors are continuesly spammed when adding labels to asset...
How to reproduce:1. Open the attached project2. Select the New Material3. Make sure the two Inspectors are active and add a label to... Read more
Scriptable Object's Reset functionality is disabled
How to reproduce:1. Open the attached project "1202960.zip"2. Select the Test Scriptable Object3. Press the "three dots"/"gear" on t... Read more
Shader properties are ignored when SetReplacementShader method is invoked
How to reproduce:1. Open the attached '1213749.zip' project2. Open 'SampleScene' Scene3. Enter Play Mode4. Notice that 'Cube' GameOb... Read more
[Android] [URP, Vulkan] Meshes flickering on Mali GPUs with SRP batching...
Steps to reproduce:1. Open user-supplied project2. Build and Run Expected: the scene does not flickerActual: the scene flickers Repr... Read more
Graphics.DrawMeshInstancedIndirect stops drawing when Editor looses focus
Reproduction steps:1. Open attached project "1210757_DrawMeshInstancedIndirect" and scene in oi_PCE/Scenes/PCE_Renderer_RayMarching_... Read more
Local Shader Keywords are not used in Editor when loaded from AssetBundles
How to reproduce:1. Open "SampleScene" from "LocalKeyword_1_6.zip"2. Set "Play Mode Script" to "Use Existing Build" in Window>Ass... Read more
Timeline Audio Tracks are not paused when Editor loses focus
Steps to reproduce:1. Open the attached project (case_1217337.zip)2. Under Edit > Project Settings > Player > Resolution an... Read more
Cloth still uses gravity when "Use Gravity" is unchecked
Cloth still uses gravity when "Use Gravity" is unchecked 1. Open attached Unity project2. Select "Plane" in the Hierarchy window3. I... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Control Scheme name field has no character limit, causing “Add Control Scheme” window to expand if name is too long
- Prefab variants do not keep the values of linear drag and angular drag while upgrading the project from Unity 6000.0
- UI Toolkit Debugger Pick Element does not react to the Burst Inspector window when hovering over the Burst Inspector window
- Some buttons in the Burst Inspector window crop the button text from the left side making it unreadable when the window is smaller, and the window has to be almost fullscreen for the full button text to show
- Text in the Burst Inspector Left side panel overlaps/goes out of bounds when scrolling