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Fixed in 2022.1.X
Fixed in 2019.4.X, 2020.3.X, 2021.2.X
Votes
1
Found in
2019.4
2019.4.31f1
2020.3
2021.1
2021.2
2022.1
Issue ID
1373882
Regression
No
[IL2CPP] Thread_VolatileRead is added to build instead of VolatileRead when calling Thread.VolatileRead()
Reproduction steps:
1. Open the attached project "IL2CPPissue.zip"
2. Open the "SampleScene.unity" Scene
3. In the Editor, go to File > Build Settings and build the project
4. In the Build Settings select Add Open Scenes
5. When the build is completed, go to the project folder
6. Inside the project folder navigate to Temp > StaginArea > Il2Cpp > il2cppOutput
7. In the "il2cppOutput" folder find and open the "Assembly-CSharp.cpp" file
8. In the "Assembly-CSharp.cpp" file observe the comment "System.Void Test::Test1()" and notice that "Thread_VolatileRead" is added
9. In the "Assembly-CSharp.cpp" file observe the comment "System.Void Test::Test2()" and notice that "VolatileRead" is added
Expected result: "System.Void Test::Test1()" will have "VolatileRead" added
Actual result: "System.Void Test::Test1()" has "Thread_VolatileRead" added
Reproducible with: 2019.4.31f1, 2020.3.21f1, 2021.1.27f1, 2021.2.1f1, 2022.1.0a12
- Issue is reproducible when building the project for Standalone and Android
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Resolution Note (fix version 2022.1):
Fixed in: 2022.1.0b1
Resolution Note (fix version 2021.2):
Fixed in: 2021.2.6f1
Resolution Note (fix version 2020.3):
Fixed in: 2020.3.25f1
Resolution Note (fix version 2019.4):
Fixed in: 2019.4.34f1