Search Issue Tracker
Fixed in 2022.1.X
Fixed in 2019.4.X, 2020.3.X, 2021.2.X
Votes
1
Found in
2019.4
2019.4.31f1
2020.3
2021.1
2021.2
2022.1
Issue ID
1373882
Regression
No
[IL2CPP] Thread_VolatileRead is added to build instead of VolatileRead when calling Thread.VolatileRead()
Reproduction steps:
1. Open the attached project "IL2CPPissue.zip"
2. Open the "SampleScene.unity" Scene
3. In the Editor, go to File > Build Settings and build the project
4. In the Build Settings select Add Open Scenes
5. When the build is completed, go to the project folder
6. Inside the project folder navigate to Temp > StaginArea > Il2Cpp > il2cppOutput
7. In the "il2cppOutput" folder find and open the "Assembly-CSharp.cpp" file
8. In the "Assembly-CSharp.cpp" file observe the comment "System.Void Test::Test1()" and notice that "Thread_VolatileRead" is added
9. In the "Assembly-CSharp.cpp" file observe the comment "System.Void Test::Test2()" and notice that "VolatileRead" is added
Expected result: "System.Void Test::Test1()" will have "VolatileRead" added
Actual result: "System.Void Test::Test1()" has "Thread_VolatileRead" added
Reproducible with: 2019.4.31f1, 2020.3.21f1, 2021.1.27f1, 2021.2.1f1, 2022.1.0a12
- Issue is reproducible when building the project for Standalone and Android
Comments (2)
-
dejawitting26
Oct 25, 2023 04:59
Your writing on this wonderful topic has left me speechless. Normally, I check your site to see what new information you've posted, but I think today's entry will be the most helpful. That's fantastic work!
-
Alan-Liu
Mar 02, 2022 01:47
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor freezes briefly when "multi-selecting" TextMeshPro GameObjects In the Hierarchy window in Prefab Mode, if 5 or more Inspector windows are open
- OnEndDrag event not triggered when losing Editor focus during simultaneous Left and Right mouse drag
- Texture displays visual artifacts and has a broken aspect ratio when it is imported in RGB 48-bit format
- Diagnostic Warning Resets When Navigating Away and Returning to Diagnostics Settings
- Checkbox Collides with Text in Shader Graph Preferences Settings
Resolution Note (fix version 2022.1):
Fixed in: 2022.1.0b1
Resolution Note (fix version 2021.2):
Fixed in: 2021.2.6f1
Resolution Note (fix version 2020.3):
Fixed in: 2020.3.25f1
Resolution Note (fix version 2019.4):
Fixed in: 2019.4.34f1