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NavMesh.SamplePosition() produces a NavMeshHit with normals always equal...
Steps to reproduce:1. Download and open the attached project2. Enter Playmode Expected results: normals logged in console are real n... Read more
Performance of LODGroups with crossfade in URP is worst than in Legacy r...
Steps: Attached you can find 2 projects with the same setup. 1 is in URP, the other is in Legacy pipeline. Make sure that on the Obj... Read more
An exception is thrown when accessing the Prefab reference which is in t...
How to reproduce:1. Open the project "case_1217708-DomainReloading"2. Open the scene "SampleScene"3. Disable Domain Reloading in the... Read more
TextMesh Pro renders text as grey squares in build after altering the te...
How to reproduce:1. Open attached project (TextMeshPro_Bug_Example_Project.zip)2. Build and run the project (Shortcut: Ctrl + B) Exp... Read more
[IL2CPP] Type of Arrays with explicitly defined zero lower bound is inco...
Steps to reproduce:1. Open the attached project (case_1217556.zip)2. Enter Play Mode3. Take note of the Object types outputted to th... Read more
[Android] Selected UI GameObject is ignored when unfocusing from an Inpu...
How to reproduce:1. Download and open the attached project "1216653.zip"2. Build and run the project on Android3. Press the first In... Read more
[Shader Graph] Keywords window from Shader Graph Importer doesn't close ...
When PBR Graph Shader is created and the Keywords window is opened from Shader Graph Importer, it remains open even if other actions... Read more
Text of changed prefab variant values is blurry when using Verdana Edito...
How to reproduce:1. In Display settings change the scale to 100% (preferably, also set the resolution to 1920x1080)2. Open the attac... Read more
[Cinemachine] NullReferenceException error is thrown on adding Cinemachi...
NullReferenceException error is displayed in the console on adding CinemachineFreeLook component to a Gameobject.Refer to the attach... Read more
[FBX Exporter] While exporting to FBX, .fbx text in export name field is...
While gameObjects are being exported to FBX, .fbx text inside export name field is misaligned. Refer the attached screenshot Steps t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components