Search Issue Tracker
Fixed in 2022.1.X
Fixed in 2021.2.X
Votes
0
Found in
2021.2.0a4
2021.2.0b16
2022.1
Issue ID
1375746
Regression
Yes
[DirectX12] Objects are not lighted in Game view when using SEGI system with Graphics API for Windows set to Direct3D12
Reproduction steps:
1. Open the "Scene" Scene in the user's attached project
2. Remove Direct3D11 from Edit > Project Settings > Player > Graphics APIs for Windows
3. Enter the Play mode
4. Press key G on a keyboard
5. Press key O on a keyboard
6. Observe the Scene
Expected result: Every time an object has spawned it is lighted
Actual result: Every time an object has spawned it is not lighted
Reproducible with: 2021.2.0a4, 2021.2.0f1, 2022.1.0a13
Not reproducible with: 2020.3.21f1, 2021.1.27f1, 2021.2.0a2
Could not test with: 2019.4.32f1 - errors in the Console due to project downgrading, 2021.2.0a3 - project crashes when opening it due to bug in case 1307156
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note (fix version 2022.1):
Fixed in: 2022.1.0b1
Resolution Note (fix version 2021.2):
Fixed in: 2021.2.8f1