Search Issue Tracker
Fixed in 2022.1.X
Votes
0
Found in
2020.3
2020.3.17f1
Issue ID
1375118
Regression
No
[UWP] Universal Windows Platform build crashes when using Application.OpenURL()
Reproduction steps:
1. Open project "UniversalWindowsPlatform_OpenURL_Crash.zip?"
2. Open Scene "SampleScene"
3. Open Build Settings in File > Build Settings
4. Select Platform "Universal Windows Platform" and build project
5. Open solution of built project
6. Change solution configuration from "Debug" to "Release" and build on Local Machine
7. Click the button "Open URL"
8. Observe Visual Studio solution
Expected result: Application doesn't crash
Actual result: Application crashes
Reproducible with: 2020.3.21f1
Not reproducible with: 2019.4.32f1, 2021.1.27f1, 2021.2.0f1, 2022.1.0a13
Error: Exception throw at 0x00007FF9EAF188C4 (UnityPlayer.dll)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Add comment