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0
votes
Won't Fix

[Improved Prefab][Probuilder] Blue highlight is missing on making change...

Package: Probuilder

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Jan 21, 2020

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Version/s: 4.2.3, 4.2.1, 4.1.2, 4.1.0, 4.0.5, 4.0.2

Blue highlight is missing on making changes on properties of Bezier Shapes like Close Loop, Smooth, Radius and Columns Steps to Repr... Read more

0
votes
Fixed

[Cinemachine] Virtual Camera prefab continuously updated on clicking on ...

Package: Cinemachine

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Jan 21, 2020

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Version/s: 2.5.0, 2.4.0, 2.3.4, 2.3.3.

-Mouse cursor flickers continuously on selecting clicking on Solo button in CM vcam1 prefab.-Virtual Camera status does not remain l... Read more

0
votes
Fixed

[Camera Buffers] Can't access depth or color buffers in OSX or XBox One ...

Package: Visual Effect Graph

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Jan 21, 2020

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Version/s: 6.9.0

Repro steps: 1. Import the attached package2. Open the scene and the VFX3. Observe how the particles are going through the cube. Exp... Read more

0
votes
Fixed

[SubGraph] Trying to enter an unassigned subgraph throws a null ref exce...

Package: Visual Effect Graph

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Jan 21, 2020

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Version/s: 7.1.8

Repro steps:1. In a VFX graph, right click and create an Empty Subgraph Operator.2. Right-click the newly created subgraph and selec... Read more

0
votes
Not Reproducible

[VCS] Nullreference error thrown when pressing Alt + Tab in the Version ...

Version Control

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Jan 21, 2020

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Version/s: 2020.1.0a12, 2020.1.0a20

How to reproduce:1. Create a new project in your preferred workspace and open it2. Connect it to Perforce3. Open the VCS Window (Win... Read more

0
votes
Fixed

[HDRP] Editor crashes when adjusting HDRI sky exposure on a 4k cubemap

Package: Scriptable Render Pipeline HD

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Jan 20, 2020

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Version/s: 7.1.6 - 8.0.0

How to reproduce:1. Open the attached project named "skytest.zip"2. Open the "samplescene" Scene3. Select the Sky and Fog Volume obj... Read more

0
votes
Fixed

[SubGraph] Block Subgraphs don't clear their UI when set to none.

Package: Visual Effect Graph

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Jan 21, 2020

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Version/s: 7.1.8

Repro steps:1. Within a VFX context, create an Empty Subgraph Block2. Select it and assign a subgraph block from the inspector that ... Read more

0
votes
Fixed
1
votes
Duplicate

[GPU PLM] Indirect bounce is missing in some instances

Progressive Lightmapper

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Jan 21, 2020

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Version/s: 2018.1, 2018.2, 2018.3, 2018.4, 2019.1, 2019.2, 2019.3, 2020.1

Steps to reproduce: 1. Download ant open SponzaHDRP project2. Bake the lighting using GPU lightmapper3. Switch to baked lightmap vie... Read more

0
votes
Fixed

ApiUpdater may leave orphan usings when only type qualified references w...

Scripting

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Jan 21, 2020

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Version/s: 2019.1

In some scenarios after ApiUpdater runs old, non existing namespaces may be left in using clauses. This may happen if Unity changes ... Read more

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