Search Issue Tracker
Fixed in 13.1.3
Votes
0
Found in [Package]
2021.2.0a16
2021.2.0b12
2022.1
Issue ID
1367204
Regression
Yes
Prefab Mode with regular editing environment scene is always dirty when opened
How to reproduce:
1. Create a new HDRP project
2. Import the attached package "BUG.unitypackage"
3. Open Project Settings (Edit > Project Settings...)
4. Set the imported Scene "Bug" as the Prefab Mode regular editing environment (Prefab Mode > Editing Environment > Regular Environment)
5. Open "PlayerControllerFPS" in the Prefab Mode (Assets > Sample Scene > Scripts)
6. Save changes (CTRL+S or ⌘+S)
7. Exit Prefab Mode
8. Reenter the Prefab Mode for "PlayerControllerFPS"
Expected result: It has no unsaved changes
Actual result: It has unsaved changes
Reproducible with: 2021.2.0a16, 2021.2.0b16, 2022.1.0a12
Not reproducible with: 2019.4.31f1, 2020.3.21f1, 2021.1.26f1, 2021.2.0a15
Note:
- To fix the issue, open the Scene "Bug" and save it
- The Scene "Bug" was created by exporting a newly created Scene from a HDRP project created in 2019.4.31f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Resolution Note (fix version 13.1.3):
Fixed in 13.1.3 (2022.1.0b2)