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Fixed in 2022.1.X
Fix In Review for 2021.2.X
Planned for 2019.4.X, 2020.3.X
New input system Windows native backend gets stuck in infinite loop when USB HID device with 0xFFFF usage max is plugged in
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All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- [SceneView] Spline Knot placement ignores the visibility flags on gameobject
- 2px Softness is applied to RectMask2D when the Camera is set to Orthographic
- ShaderKeywordSet:GetEnabledKeywords crash
- FP32 is used for a temporary when compiling a shader for GLES or Vulkan
- The highlight that was created with Highlighter.Highlight does not disappear when the window is closed with the element