Search Issue Tracker
Fixed in 12.0.0
Votes
0
Found in [Package]
12.0.0
Issue ID
1372264
Regression
No
[URP] Meshes are invisible when Building project with a Deferred Render path
How to reproduce:
1. Open user-submitted project
2. Change the Rendering Path to Deferred in Assets -> RENDER_ASSET
3. Build the project
Expected result: The Scene renders with a boat in it
Actual result: The boat doesn't render
Reproducible with: 12.0.0 (2021.2.0b14)
Not reproducible with: 12.0.0 (2021.2.0b15), 12.1.0 (2021.2.0b16), 13.0.0 (2022.1.0a12)
Could not test with: 7.7.1, 10.6.0, 11.0.0 (No Deferred Rendering Path)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (fix version 12.0.0):
Fixed in 12.0.0 available in 2021.2.0b15 and up