Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2021.2.0b13
2021.2.0b14
Issue ID
1370207
Regression
Yes
Meshes with normal maps artifacting when Platform is set to WebGL
How to reproduce:
1. Open the attached project ("WebGLBugs.zip")
2. Switch Platform to WebGL (File -> Build Settings)
3. Observe the "stone" GameObject in the Scene/Game view
Expected result: Meshes with normal maps are not artifacting.
Actual result: Meshes with normal maps are artifacting.
Reproducible with: 2021.2.0b13, 2021.2.0b15
Not reproducible with: 2019.4.31f1, 2020.3.20f1, 2021.1.25f1, 2021.2.0b12, 2021.2.0b16, 2022.1.0a12
Note:
- Reproducible with BiRP, URP, HDRP
- Not able to build with an error "Error building Player: Incompatible color space with graphics API"
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note (fix version 2021.2):
Fixed in: 2021.2.0b16