Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2021.2.0b13
2021.2.0b14
Issue ID
1370207
Regression
Yes
Meshes with normal maps artifacting when Platform is set to WebGL
How to reproduce:
1. Open the attached project ("WebGLBugs.zip")
2. Switch Platform to WebGL (File -> Build Settings)
3. Observe the "stone" GameObject in the Scene/Game view
Expected result: Meshes with normal maps are not artifacting.
Actual result: Meshes with normal maps are artifacting.
Reproducible with: 2021.2.0b13, 2021.2.0b15
Not reproducible with: 2019.4.31f1, 2020.3.20f1, 2021.1.25f1, 2021.2.0b12, 2021.2.0b16, 2022.1.0a12
Note:
- Reproducible with BiRP, URP, HDRP
- Not able to build with an error "Error building Player: Incompatible color space with graphics API"
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Resolution Note (fix version 2021.2):
Fixed in: 2021.2.0b16