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Transparent object with negative scale makes game view black in Play mod...
Transparent object with negative scale doesn't work with RenderTexture. Screen becomes black when in Play mode.Problem appears in Po... Read more
Unable to declare local variable within different scope
Steps to reproduce:1. Open the attached project (860956-TestCase.zip)2. Open the Assets/test.unity scene3. Error message appears in ... Read more
Enabling "Use Full Kinematic Contacts" on Rigidbody2d has no effect
To reproduce:1. Open attached project "FullKinematicContactBug.zip"2. Play "test" scene. And watch how moving "Player" object intera... Read more
When multiple .mb (Maya binary) files are imported, the imported files d...
To reproduce:1. Open attached project2. Go to models folder3. Notice that both models contains same submodels4. Reimport one_meter_p... Read more
[iOS] Loading models with Tangents set to Calculate Legacy from asset bu...
When loading fbx models that have Tangents set to 'Calculate Legacy' in Import Settings from asset bundles, iOS builds crash in s_Sk... Read more
LineRenderer has gaps in it when values are repeated
Reproduction steps:1. Open the attached project2. Open the "main" scene Result: LineRenderer gameObject has a gap in it, due to repe... Read more
Mathf.PingPong occasionally returns negative values
Steps to reproduce:1. Open attached project "861278.zip"2. Press play3. Observe console outputResult: Mathf.PingPong(4676.5f, 1.99f)... Read more
Add clarification in "Use Mesh Colors" tooltip that Texture colors are i...
Reproduction steps:1. Create new project.2. Import Asset package (bug_report_particle_mesh_renderer_shape.unitypackage)3. Open scene... Read more
[Graphics] DrawMeshInstanced appears to renders empty instances in some ...
Steps to reproduce:1. Open the attached project (CharacterInstancing (u5.6.0a2).zip)2. Open the Assets/AnimationMatrixExtraction/Ani... Read more
EditorApplication.delayCall does not work in the command line if WS plat...
To reproduce:1) Download attached project2) Test this on 5.4 with WSA installed by using command "<Unity.exe location> -batchm... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code
- Transparent pixels are still hit when alphaHitTestMinimumThreshold is set to a non-zero value
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates