Search Issue Tracker

Fixed

Votes

0

Found in

5.5.0f3

Issue ID

861189

Regression

Yes

EditorApplication.delayCall does not work in the command line if WS platform is installed

Scripting

-

To reproduce:
1) Download attached project
2) Test this on 5.4 with WSA installed by using command "<Unity.exe location> -batchmode -nographics -projectPath "<Path_To_Project>/CommandLineDelayCall" -executeMethod MyDelayedCall.MyMethod
Note: Don't add -quit. DelayedCall sometimes doesn't trigger if it is quit too quickly
3) Wait a bit to make sure the call is run
4) Open Editor.log - notice that both Debug.Log have been triggered
5) Repeat steps 2-4 on 5.5+ without WSA installed - nothing changes
6) Repeat steps 2-4 on 5.5+ with WSA installed - this time EditorApplication.delayCall never calls the other method

Reproduced in 5.5.0f3, 5.6.0b1
Not reproduced in 5.4.3p4

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.