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[TextMeshPro] Unity crashes after saving the font asset with low Atlas R...
How to reproduce it:1. Open the attached project "TextMeshPro Unity Crush.zip"2. Select "Assets/TextMesh Pro/Resources/Fonts & M... Read more
[UWP] WSATestCertificate causes errors in Console window when changing t...
Reproduction steps:1. Create a new 3D project2. Switch Platform to Universal Windows Platform3. Build Universal Windows Platform App... Read more
[WebGL] WebGL broken with Oculus Browser because of glGetProcAddress
When a WebGL project build runs on Oculus Browser, it generates the errorError: Internal Unity error: gles::GetProcAddress("glRender... Read more
[XR SDK] userPresenceActionReference.action calls are only called on HMD...
Reproduction steps:1. Make sure SteamVR is set as OpenXR runtime2. Open the attached project ("UserPresenceTest.zip")3. Open the "Ru... Read more
NullReferenceException causes freeze when thrown in the Player
How to reproduce:1. Open the attached project "BugNullExc.zip"2. Open the "TestCrash" Scene3. File > Build And Run4. Press on the... Read more
Using RenderToCubemap using a camera with the PhysicalParameter produces...
Using RenderToCubemap using a camera with the PhysicalParameter produces an incorrect Cubemap This problem was initially reported on... Read more
Creating a mesh in Play Mode causes an "abnormal mesh bounds" error when...
How to repro:1. Open users' attached “ExampleProject.zip” project2. Open “SampleScene” Scene3. Enter the Play Mode Expected result: ... Read more
[VFX] Unexpected inconsistent naming of sorting priority settings
In VFX Particle Output, we can control the sorting priority of the material thanks to a settings named "material offset".URP & H... Read more
Custom shader errors do not log errors on build
Reproduction steps:1. Open the attached project "CustomShaderError.zip"2. Build the project Expected result: Build logs errors when ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- The Terrain tools follow the previous Terrain curvature when it was already undone
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