Search Issue Tracker
Fixed in 2022.1.X
Fixed in 2021.2.X
Votes
0
Found in
2019.4
2020.3
2021.1
2021.2
2022.1
Issue ID
1367936
Regression
No
Custom shader errors do not log errors on build
Reproduction steps:
1. Open the attached project "CustomShaderError.zip"
2. Build the project
Expected result: Build logs errors when Vulkan is set as a graphics API and custom shader error does not allow it
Actual result: Build succeeds without errors when Vulkan is set as a graphics API although custom shader error does not allow it
Reproducible with: 2019.4.31f1, 2020.3.20f1, 2021.1.24f1, 2021.2.0b15, 2022.1.0a12
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on NVDEV_Thunk when changing VideoPlayer clip source on certain machines
- [HDRP] Forced context-switching occurs when adding an unregistered Custom Post Process to a scene Volume
- Multiple errors are spammed in the Console window when entering “Infinity” value in the Falloff field of a Freeform Light 2D
- Inspector loses focus or Material doesn't update when using GetModifiedMaterial with a Mask component
- Crash on GfxDeviceClient::AllocateBufferInternal when entering Play mode using Graphics.RenderPrimitives and Graphics.DrawProcedural in the scene
Resolution Note (fix version 2022.1):
Fixed in: 2022.1.0b1
Resolution Note (fix version 2021.2):
Fixed in: 2021.2.14f1