Search Issue Tracker
Fixed in 2022.1.X
Fixed in 2021.2.X
Votes
0
Found in
2019.4
2020.3
2021.1
2021.2
2022.1
Issue ID
1367936
Regression
No
Custom shader errors do not log errors on build
Reproduction steps:
1. Open the attached project "CustomShaderError.zip"
2. Build the project
Expected result: Build logs errors when Vulkan is set as a graphics API and custom shader error does not allow it
Actual result: Build succeeds without errors when Vulkan is set as a graphics API although custom shader error does not allow it
Reproducible with: 2019.4.31f1, 2020.3.20f1, 2021.1.24f1, 2021.2.0b15, 2022.1.0a12
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Vulkan] Crash on with multiple stack traces when rendering large Terrain with specific hardware
- Crash on SkinnedMeshRendererManager when interacting with a prefab generated with uncombined meshes using Synty Sidekick Character Creator
- Crash on folly::detail::safe_assert_terminate_v when updating the Meta XR SDK Packages
- The text font falls back on a different font depending on the fallback font used
- Template is opened in Isolation when opening it in Context and users Save the UI Document when prompted to do so in UI Builder
Resolution Note (fix version 2022.1):
Fixed in: 2022.1.0b1
Resolution Note (fix version 2021.2):
Fixed in: 2021.2.14f1