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Package Manager Preview 7 fails to display some packages
Once you update to Package Manager 2.0.0 preview7 Shader Graph does not appear in the all packages menu. Removing the LWRP packages ... Read more
Sprites reference both the original Sprite assets and Sprite Atlas resul...
How to reproduce:1. Play the attached "TestFor1071494.zip" project's SampleScene2. In the Profiler window go to Memory view in Detai... Read more
The scene view is pink when using remote asset bundle with a LWRP asset
Reproduction steps:1. Download user's project and open in Unity2. Enter Play mode Expected: scene view does not changeActual: scene ... Read more
Newly created script is not attached to a prefab if the script was creat...
How to reproduce:1. Open the attached Unity project2. Open "SampleScene"3. Select Sphere's prefab in the scene and go to its edit mo... Read more
Errors appear in the console when remote asset bundles are instantiated
Reproduction steps:1. Download user's project and open in Unity2. Enter play mode and wait until loading is finished (remote assets ... Read more
[Windows][GI] Unity documentation example Shader produces Shadow errors ...
Using the example shader Lit/Diffuse With Shadows produces shadow errors outside of Shadow distance range To reproduce: 1. Download ... Read more
Preset Manager from Unified Settings doesn't allow drag and drop anymore
Preset Manager from Unified Settings doesn't allow drag and drop 1. What happenedBefore Unified Settings window, the Preset manager ... Read more
[Android] FixedUpdate scheduling is unpredicatable
Steps to reproduce:1. Open attached project2. Observe the logcat output or on screen output3. Observe that FixedUpdate differential ... Read more
[Video] Playing video in Preview throws error in console
Playing video in Preview throws error in console Steps to Reproduce:1. Create new project or open attached project2. Select mp4_Samp... Read more
First option isn't selected by default when using "Add Component"
Steps to reproduce:1. Create a new project2. On any gameObject, click "Add Component"3. Write any component name or anything for a n... Read more
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