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Fixed in Unity 2019.1



Found in


Issue ID




Sprites reference both the original Sprite assets and Sprite Atlas resulting in increased memory usage




Priority: 7Not yet prioritized for a release


Severity: 3Secondary functionality broken

How to reproduce:
1. Play the attached "" project's SampleScene
2. In the Profiler window go to Memory view in Detailed mode
3. Click Take Sample: Editor
4. In the batch viewer go to Assets -> Texture2D
5. Notice the entries for both the Sprite Atlas and each individual Sprite asset

Expected result: Sprites only reference the Sprite Atlas
Actual result: Sprites reference the Sprite Atlas and the orgininal Sprite assets

Reproducible with: 2017.2.3p3, 2017.4.9f1, 2018.1.9f1, 2018.2.5f1, 2018.3.0a9

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