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Won't Fix

Votes

0

Found in

2017.4.7f1

Issue ID

1069524

Regression

No

[Windows][GI] Unity documentation example Shader produces Shadow errors outside of Shadow distance range

Shaders

-

Using the example shader Lit/Diffuse With Shadows produces shadow errors outside of Shadow distance range

To reproduce:

1. Download attached project "Case 527918 - ShadowMapBugTest 02.zip" and open in Unity
2. Open "test" scene
3. In Scene view, Rotate & Zoom In and Out the Camera a bit
4. Observe that the shader multiply's the output of SHADOW_ATTENUATION(i) which looks to be drawing black outside of the Shadow distance range

Notes:
- This issue appears only on Windows
- This issue does not reproduce on OSX
- Also reproducible in Standalone player.

Reproduced on Unity 2017.1.5f1, 2017.2.3p3, 2017.3.2f1, 2017.4.9f1, 2018.1.9f1, 2018.2.5f1 and 2018.3.0a9

  1. Resolution Note:

    We are focussing on the new rendering pipelines (LWRP and HDRP) and are mainly fixing regressions in the builtin render pipeline.

    This issue has been identified as having low priority and has been closed without a fix. If the bug has no workaround and is blocking your production please feel free to reopen it with any additional information you might have. Sorry for the inconvenience this might cause.

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