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Won't Fix
Votes
0
Found in
2017.4.7f1
Issue ID
1069524
Regression
No
[Windows][GI] Unity documentation example Shader produces Shadow errors outside of Shadow distance range
Using the example shader Lit/Diffuse With Shadows produces shadow errors outside of Shadow distance range
To reproduce:
1. Download attached project "Case 527918 - ShadowMapBugTest 02.zip" and open in Unity
2. Open "test" scene
3. In Scene view, Rotate & Zoom In and Out the Camera a bit
4. Observe that the shader multiply's the output of SHADOW_ATTENUATION(i) which looks to be drawing black outside of the Shadow distance range
Notes:
- This issue appears only on Windows
- This issue does not reproduce on OSX
- Also reproducible in Standalone player.
Reproduced on Unity 2017.1.5f1, 2017.2.3p3, 2017.3.2f1, 2017.4.9f1, 2018.1.9f1, 2018.2.5f1 and 2018.3.0a9
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Resolution Note:
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This issue has been identified as having low priority and has been closed without a fix. If the bug has no workaround and is blocking your production please feel free to reopen it with any additional information you might have. Sorry for the inconvenience this might cause.