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Dragging sprite into the Grid and leaving Scene tab without releasing re...
To reproduce: 1. Open the "TestScene" in the attached project 2. Select the "Grid" Game Object from the Hierarchy 3. Select the "til... Read more
[Metal] [MacOS-Standalone-64Bit] Frame rate spikes in Gfx.WaitForPresent
Reproduction steps: 1. Open the attached project from case 947494. 2. Make sure graphics API is set to Metal. 3. Go to Build Setting... Read more
NetworkTransport.GetRemoteDelayTimeMS returns 0 via Server to Client mes...
How to reproduce: 1. Open the attached project 2. Simulate network latency (tested with Clumsy) 2. Build & Run the project 3. In the... Read more
Keystore file location validity for Android builds is not checked at the...
Steps to reproduce: 1. Open new project 2. Create new Keystore 3. Move the file to another directory 4. Attempt to build -- Error th... Read more
[Mac] Video with highest resolution and quality settings flickers when p...
Reproductions steps: 1) Download and open attached project 2) Build and run "expl.unity" with the highest screen resolution and fant... Read more
ChildAnimatorStateMachine.position doesn't change the StateMachines posi...
Reproduction steps: 1. Open "MinimalRepro.zip" project 2. Right click "SetupAnimationController" -> "Mod" -> "Setup" -> "NewAnimati... Read more
SyncListString causes the Editor to freeze while compiling scripts
To reproduce: 1. Open the project, attached by the tester (syncListStringBug.zip) 2. Open the test.cs script and uncomment the Sync... Read more
Time to import shader files doubled from 5.5.x to 5.6.x and 2017.x
Reproduction steps: 1. Open "testLiquid2017.1kk.zip" project in 5.5.x 2. Test the time it takes to import the assets 3. Open the sa... Read more
[GearVR | SPS | Deferred] White unlit geometry in one eye, other eye is ...
1. What happened In a simple scene with just some cubes and a solid color background the left eye shows all geometry as purely white... Read more
C# 6 null conditional access operator (?.) throws MissingComponentExcept...
To reproduce: 1. Open attached Unity project "CSharpBug.zip" 2. Open "TestScene" scene 3. Inspect both "ThrowsException" and "Safe" ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file