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Unity Editor crashed on exit inside CEF
It may not be related, but it happened when I closed Unity Editor after my computer was in sleep mode. The PC was in sleep over the ... Read more
Runtime-generated Mesh fails to play the animation until re-activated or...
How to reproduce:1. Open the user-submitted project2. Enter Play mode and observe the "CombinedMesh" Object3. Disable/Enable the obj... Read more
[UWP] Project with UTNotifications plugin breaks by default generated Vi...
Steps to reproduce:1. Download 1058023_repro.zip2. Switch platform to UWP and build project3. Open Visual Studio solution4. Open man... Read more
Objects with scripts that have an icon cause selection to flicker when r...
How to reproduce:1. Create a new C# script.2. Select it in the project view and assign an icon to it in the inspector3. Create a new... Read more
[Emission] Burst probability doesn't upgrade for prefab instances
Repro steps: 1. Open 05_Non-RandomizedEmission scene from the [Particles] FTP project.2. Observe the Bursts (infinite) and Bursts (f... Read more
[External Forces] Behavior change of wind zone
Repro steps: 1. Open the 02_EmissionAndForces scene from the [Particles] FTP project2. Observe the External Forces test's behavior n... Read more
[ShaderGraph] Shaders sometimes animate in Scene View with Animated Mate...
To reproduce:1. Open QA attached project "ShaderGraphEarlier.zip"2. In Project window, open "2" in Shader Graph3. Observe Scene view... Read more
Metal frame time is higher than OpenGLES3 on iOS devices
To reproduce:1. Open GraphicsPerf project;2. Change platform to iOS;3. Change Graphics API to Metal;4. Build and run DynamicVBO and ... Read more
[UI] Canvas does not redraw when focusing on different Game view
To reproduce:1. Open any project2. Create canvas with Screen Space - Overlay Render mode3. Create multiple Game views of different r... Read more
"Fatal error in Unity CIL Linker" with "IL2CPP" and ".Net Standard 2" be...
Reproduction steps: 1. Run "Command Prompt"2. Run the Arguments provided in Edit, but change the paths to the corresponding paths of... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used