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Compute shader cannot compile when using "for loops" on a 2D static arra...
Reproduction steps:1. Open project "ComputeShaderLoop"2. If you don't immediately see the errors, open Scripts/MeshGenerator and cli... Read more
Context menu does not pop up when right-clicking Particle System Rendere...
How to reproduce:1. Open the attached project (ParticleRendererTest.zip)2. Open scene Scenes/SampleScene3. In the Hierarchy window, ... Read more
Incorrect contact pair normal in the contact modification callback is sh...
Reproduction steps:1. Open the user's attached project2. Open the scene 'ModifyContactTest'3. Enter Play mode4. Press space and obse... Read more
[iOS] Shaders are invisible when using Transparent Queue
Reproduction steps:1. Download and open the attached "UnityXRayShaderBug.zip" project2. Build and deploy the project to iOS3. Observ... Read more
"Dropping connect request for an already connected endpoint" warning is ...
How to reproduce:1. Open project "NetworkTransportIssue-2020.3.zip"2. Open "NetworkTransportTest" Scene (Assets>NetworkTransportT... Read more
Package Manager throws exception when trying to select the Collections p...
Reproduction steps:1. Open the user's attached project2. Open the Package Manager window3. Try to click on the Collections package E... Read more
Input Action ReadValue<float> always returns zero when called from Fixed...
How to reproduce:1. Open the user's attached project2. Open scene Scenes/SampleScene3. Press the Play button and click into the Game... Read more
EditorApplication.playModeStateChanged event is inaccurate when raised f...
How to reproduce:1. Open the user's attached project2. Open scene Scenes/SampleScene3. Press the Play button4. Observe the Console E... Read more
[Static Analysis] Defect 672865 in Modules/QuickSearch/Editor/QueryEngin...
During a nightly static analysis run for WinEditor a defect was found in the Unity codebaseSee https://coverity.prd.cds.internal.uni... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default