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[FixInGit1.5.0] Editor hangs when pushing changes and entering play mode...
Editor hangs when pushing changes and entering play mode at the same time To reproduce: 1. Open project (link in edit) 2. Push pro... Read more
[Timeline] Mouse button up event is not handled properly after resizing ...
Steps to reproduce: 1. Open user's attached project 2. Select "Director" gameobject in the Hierarchy 3. Select Timeline window 4. Sl... Read more
[PLM] Baking lighting Data asset failed error when Auto is enabled after...
1) Download the project `AdventureGame` from the link shared in comments section 2) Open the scene `ProgressiveLightmappingExample` ... Read more
[Linux Editor, Checkmarks are not being displayed on menu options
Steps to reproduce: 1. Download and open the project attached 2. Click "A Menu->Check This" in the top menu of the program Expected... Read more
m_ProbeSetHashes.empty() error after cleaning GI cache in a certain project
1. Download and open attached project: https://oc.unity3d.com/index.php/s/jjjdDW99LmXAQTD 2. Open Preferences window; 3. Go to 'GI C... Read more
Collab drop-down menu button reopens its window each time it's clicked i...
To reproduce: 1. Create a new project 2. Enable Collab 3. Click its drop-down button to open collab window multiple times Expected:... Read more
Temporal Anti-aliasing from the Post Processing Stack not working in the...
To reproduce: 1. Open the project, attached by the user (PBR Rendering.zip) 2. Open "Default Scene" scene 3. Select "Default" asset... Read more
All LOD renders get enabled when LODGroup component is disabled
To reproduce: 1. Open user's project 2. In Inspector window, find LOD Group component and disable it Expected: all renderers get di... Read more
[UWP] Input.GetJoystickNames() empty on Start in UWP builds
To reproduce: 1. Open the attached project 2. Connect at least one Controller to the PC the issue is being tested on 3. Launch "test... Read more
Light Probes and Reflection Probes are ignored when using Graphics.DrawM...
How to reproduce: 1. Open the attached "IndirectDrawTest" project and "Test" scene 2. Open Game view window and notice that there a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shadows are not cast when the Light's CullingMask and the GameObject's Layer do not match
- Graphics.DrawMeshInstanced does not work when 2D Renderer and 2D Shaders are used
- SpeedTree does not move when using WindZone
- "Undeclared identifier 'LinearToSRGB'" error is thrown when creating a color variable with HDR color mode and assigning a Custom Render Texture target in Shader Graph
- Input System package is missing when creating a new HDRP project