Search Issue Tracker

0
votes
Fixed

[HDRP][Pathtracer] Building Asset Bundles with Denoiser package cannot b...

HD RP

-

May 09, 2023

-

Version/s: 2022.2.18f1, 2023.1.0b15, 2023.2.0a13, 2023.3.0a3

!image-2023-05-09-17-27-45-572.png|thumbnail!Repro steps :- Open attached project- Select Asset > Build Asset Bundles- Wait a few... Read more

2
votes
Fixed

Cloth stretches significantly more with a higher vertex count even when ...

-

Sep 02, 2025

-

Version/s: 6000.2.3f1, 6000.3.0b1, 6000.4.0a1, 6000.5.0a1

Reproduction steps:1. Open the attached “IN-114121.zip” project2. Open the “ClothTest” scene3. Enter Play mode4. Observe the 3 Cloth... Read more

2
votes
Fixed

Standard shader with a low smoothness value shows banding in WebGL

WebGL

-

Mar 16, 2015

-

Version/s: 5.0.0f4

Reproduction steps:1. Open the attached project "WebGLBanding" and open the scene "spherescene"2. Build the game for WebGL and play3... Read more

0
votes
Fixed

Depth Mask is not receiving "Global Post Process" effects

URP Features

-

Oct 16, 2021

-

Version/s: 2020.3, 2021.1.24f1, 2021.2, 2022.1

How to reproduce:1. Open project "Broken_DepthMask.zip"2. Make both Scene and Game windows visible3. Select "MainCameraRig" in the H... Read more

2
votes
Active

JobTempAlloc memory leak warning is thrown when the Player is shut down

GPU Resident Drawer

-

Aug 29, 2025

-

Version/s: 6000.0.57f1, 6000.2.3f1, 6000.3.0b1, 6000.4.0a1, 6000.5.0a1

Reproduction steps:1. Open the attached “IN-112437” project2. Open the Build Profiles window (File > Build Profiles)3. Build the ... Read more

0
votes
Active

Left side of Profiler ”Import” button gets highlighted blue

Profiling

-

Sep 15, 2025

-

Version/s: 6000.3.0b2

Reproduction steps:1. Create a new project2. Open Profiler window (Window > Analysis > Profiler)3. Click “Import” button and o... Read more

0
votes
Fixed

[URP] ScriptableRendererFeatureEditor memory leak while interacting with...

Package: Scriptable Render Pipeline Universal

-

Nov 06, 2020

-

Version/s: 11.1.0

How to reproduce:1. Open the attached project named "MemoryLeakSRP"2. Open Profiler window, on the Memory section, select Detailed3.... Read more

0
votes
Fixed

Crash if DestroyImmediate called under OnPreRender

Scripting

-

May 03, 2016

-

Version/s: 5.4.0b15

Steps to reproduce:1. Open attached project2. Open scene "test" and select "GameObject" in the hierarchy3. Check "Crash Me" check bo... Read more

2
votes
Won't Fix

Only the first submesh is drawn when using DrawMeshInstancedIndirect method

Graphics - LowLevel

-

Jul 12, 2021

-

Version/s: 2019.4, 2020.3, 2021.1, 2021.2, 2021.2.0b3, 2022.1

Reproduction steps:1. Open the attached project ("MeshInstancedTest.zip")2. Enter the Play-Mode Expected result: When using DrawMesh... Read more

0
votes
Postponed

Transform Gizmo shows up at the first non-empty child Gizmo location if ...

Scene/Game View

-

Mar 10, 2015

-

Version/s: 5.0.0f4

How to reproduce: 1. Open a new project2. Create an empty GameObject3. Create a Cube as a child to the empty GameObject4. Move the C... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.