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Switching to Vulkan crashes editor
RPs tested: URP, HDRP, Standard (Occurs in all three) Version tested: 2020.1.0a12, 2019.3.0b10, 2019.2.8f1 Does not occur on 2019.... Read more
[IL2CPP] Build fails with an Exception when IL2CPP Scripting Backend is ...
How to reproduce: 1. Open the user's attached "2011Bug.zip" project 2. Go to File -> Build Settings 3. Press Build Expected result:... Read more
[OpenGL] Unity crashes when playing scene with plugin window open
To reproduce: 1. Open attached project 2. Ensure that the plugin window is open (You can open it with "Window > VacuumShaders > Chec... Read more
Realtime GI produces high contrast lighting at high resolutions
How to reproduce: 1. Open attached project 2. Open scene apartment.unity 3. Go inside the building 4. Set the Realtime Resolution o... Read more
ForceLOD() does not work when de-selecting the GameObject after instanti...
How to reproduce: 1. Open the user-attached “LODBug.zip” project 2. Open the “SampleScene” 3. Add the “LODObjectSpawner” Prefab into... Read more
Reflection Probes set to Custom, and Environment Reflections does not ac...
Steps to reproduce: 1. Open QA attached project 2. Play the scene and notice that Reflection probe object assigns Render Texture as ... Read more
Editor window becomes uncloseable when the script creating it is removed...
Steps to reproduce: 1. Open new project 2. Create a script that opens an editor window (Or just use the example script from https://... Read more
Player Setting "Virtual Reality Supported" is shared cross-platform
In the Player Settings, "Virtual Reality Supported" is shared between multiple platforms. This isn't necessarily desirable, as on st... Read more
Class get stripped when using Preserve attribute with Mono backend
How to reproduce: 1. Open the attached "xmlDeserializationTest.zip" project 2. Check if scripting backend is set to "Mono", and Mana... Read more
Unity crashes on scene saving
Steps to reproduce : - create a new project - right click in the Hierarchy and create a cube - go to File > Save scene - name the s... Read more
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