Search Issue Tracker
AudioSource curve's last Keyframe position is set to maxDistance and the...
Steps to reproduce:1. Open the attached project (case-1202437_LowPassFilterCurves.zip)2. Select "Audio Source" in the Hierarchy3. Sc... Read more
[Android] IL2CPP Makes API Call Fail Using Await
To reproduce:1. Open the QA's attached project2. Switch platform to Android3. Build and Run4. Once built press the camera shutter ic... Read more
Visual Effect Graph NullReferenceException is thrown when AssetDatabase....
How to reproduce:1. Open attached project "2019.3.0f1.zip" and scene "SampleScene"2. Enter Play mode3. Observe Console window Expect... Read more
Generic UnityEvent field throws "type is not a enum value" when changing...
Steps to reproduce:1. Open the provided project "case_1201281-Sandbox-Unity.zip"2. In the Hierarchy window select "GameObject" GameO... Read more
[Performance Regression] Test: GraphViewTests.GraphViewSelectionTests.Ad...
The Editor test: GraphViewTests.GraphViewSelectionTests.AddToSelection(100) significantly slower in 2019.3 than 2019.2 or 18.4 It lo... Read more
Editor crashes when invalid data is passed into UnityWebRequestTexture.G...
Steps to reproduce:1. Open the attached project ("1202451.zip")2. Open SampleScene3. Enter Play mode4. Make sure "Error Pause" is en... Read more
[URP] Distortion outputs do not work in URP
Repro steps:1. Create a new VFX2. Attach a Distortion output3. Console error appears that the distortion template cannot be found: E... Read more
[XR][Oculus Quest] Game View is offset in each eye when loading assets f...
Repro steps:1. Open attached project2. Build and run on Oculus Quest Actual: The game view is black or distorted Reproducible with: ... Read more
Remote Config window lags and Console errors appear when a new float typ...
Steps to reproduce:1. Open the attached "WarriorProject" project2. In the toolbar, press "Window", then "General", then "Services"3.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open