Search Issue Tracker
Fixed in 2021.1.X
Votes
0
Found in
2020.2.0a16
2020.3
2020.3.8f1
2021.1
Issue ID
1360668
Regression
Yes
The Editor won't assign Down Arrow key when assigning it to 3D Viewport/Fly Mode Backward Command
Reproduction steps:
1. Create a new 3D project
2. Open Unity > Shortcuts
3. Under "All Unity Commands" find "3D Viewport/Fly Mode Backward"
4. Double click on Shortcut - "S"
5. Press Down Arrow on a keyboard
Expected result: Shortcut changes from S to Down Arrow key
Actual result: Shortcut doesn't change to a Down Arrow key and stays S
Reproducible with: 2020.2.0a16, 2020.3.17f1, 2021.1.0a1
Not reproducible with: 2019.4.30f1, 2020.2.0a15, 2021.1.0a2, 2021.1.19f1, 2021.2.0b9, 2022.1.0a6
Notes:
- On Windows instead of a second step go to Edit -> Shortcuts
- In all not reproducible versions Editor shows Binding Conflict warning - "The key ↓ is already assigned to the "3D Viewport/Fly Mode Down" shortcut. Do you want to reassign this key?"
- If you change "3D Viewport/Fly Mode Down" from Down Arrow to any other key and then try again to assign the Down Arrow key to "3D Viewport/Fly Mode Backward", instead of assigning it correctly, it will assign this key back to "3D Viewport/Fly Mode Down"
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note (fix version 2021.1):
Fixed in: 2021.1.0a2