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Fixed in 13.0.0



Found in [Package]


Issue ID




DLSS with Custom Quality Modes produces unexpected results and causes artifacts in Game view with Depth of Field enabled

Package: Scriptable Render Pipeline HD


How to reproduce:
1. Open the user's attached "" project
2. Open the "DLSSTest" Scene
3. Enter Play Mode
4. Select the "Main Camera" GameObject in the Hierarchy
5. Switch between the DLSS modes

Expected result: "Ultra Performance" Mode has the most FPS and no artifacts are visible in the Game view
Actual result: "Ultra Performance" Mode has the least FPS and artifacts are visible with other modes in the Game view

Reproducible with: 12.0.0 (2021.2.0b1, 2021.2.0b9, 2022.1.0a6)
Could not test with: 2021.2.0a21 or HDRP 11.0.0 and below (DLSS was introduced in 2021.2.0b1)

- The issue seems to be reproducible only on RTX graphics cards
- The FPS between the DLSS Modes is very inconsistent
- Artifacts in the Game view are only seen with other modes (Maximum Performance, Maximum Quality, Balanced) and with Depth of Field override enabled

  1. Resolution Note (fix version 13.0.0):

    Fixed in 2022.1.0a12.1571

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