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[iOS] Compile errors in generated Xcode project in UnityRendering.h and ...
Compile errors in generated Xcode project in UnityRendering.h and UnityInterface.h for unknown type name bool Getting compile error... Read more
Add trees UI is inconsistent with other Unity controls
Reproduction steps: 1. Open Terrain inspector 2. Go to "Add Trees" tab 3. Try to delete a tree prefab with "Delete" key - doesn't wo... Read more
[TreeCreator] Cannot multi-edit trees
Reproduction steps: 1. Create a terrain and open terrain inspector 2. Go to "Add trees" tab 3. Press "Edit Trees -> Add tree" 4. In ... Read more
Signing in with a Personal License acc after signing out from an IDL acc...
Signing in with a Personal License acc after signing out from an IDL acc, doesn't reset the skin of the Editor, no option to Upgrade... Read more
[Android] Application crash on start when reopening it multiple times
Steps to reproduce: 1) Download attached project and open in Unity 2) Build and Run project on a device 3) Close the app and launch... Read more
Physics Debugger "Hide Layers" not working then GameObject have differen...
How to reproduce: 1. Download attached project file and open "Test" Scene 2. Open Window -> Physics Debugger 3. Select "Collision Ge... Read more
Windows build crashes when loading the assembly
Reproduction steps: 1. Open "New Unity Project 4.zip" project 2. Build the project for Windows 3. Launch the built .exe Expected R... Read more
The position of the cursor is wrong in the input field
Steps to reproduce: 1. Run the main scene. 2. Continuously input any keys in the "input field". 3. Notice that the position of the ... Read more
The Editor crashes in GUIView::OnInputEvent when an Event is repeatedly ...
To reproduce: 1. Open the project, attached by the tester (OnSceneGUIEvent.zip) 2. Add testing.cs script to the Main Camera 3. Sele... Read more
[WSA] Building with a plugin that has been built for .Net 4.5 fails when...
Steps to reproduce: 1. Open the attached project 2. Open Build Settings 3. Switch platform to Windows Store 4. Build for WSA 5. Obse... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [VFX Graph] Base Color Map Inconsistency between Lit and Unlit Ouput
- [HDRP] Water is using the wrong depth when calculating absorption for alpha clipped transparents with depth prepass enabled
- [VFX Graph] Emissive isn't working with Decal output
- Gizmos are not drawn in Game view and Render Graph Execution errors are shown when stacked Overlay Camera is used and 'Compatibility Mode' is disabled
- Crash on WalkTypeTreeInternal when selecting the Texture of a specific FBX