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Importing/reimporting specific fbx file crashes editor (fbxsdk::FbxAnimC...
How to reproduce:1. Open the attached project2. If project doesn't crash, find Scout@RobotBoyIdle.fbx file in Assets/Scout3. Reimpor... Read more
[Cloth] Removing cloth component from object with rendered mesh crashes ...
How to reproduce:1. Create a new scene2. Create empty game object3. Add Cloth component to it ( Add Component -> Cloth)4. In Skin... Read more
Graphics.DrawMeshInstanced ignores submesh index and always draws first ...
Steps to reproduce: 1. Open attached project "845514.zip"2. Open scene "repro"3. Notice two objects "Instanced" and "Simple". Both d... Read more
DrawMeshInstanced always draws the first submesh and ignores submeshIndex
Reproduction steps:1. Open the attached project (New Unity Project 1.zip)2. Open the "scene.unity" scene.3. Enter the play mode4. Ob... Read more
Particle System scale is not applied to the Shape Module of sub emitter ...
How to reproduce:1. Open the attached project2. Open ShapeModuleScale scene3. Select particles in the hierarchy so they start simula... Read more
[TrailRenderer] Initial trail position is different when loading the sce...
Repro steps:1. Open TrailLineRenderer scene from attached project and press play.2. Observe expected behavior.3. Open SceneControlle... Read more
[WindowsStandalonStandalone build crashes at "build.exe!PlayerMainWndPro...
To reproduce:1. Open the attached project2. Build and run it (make sure you launch it in exclusive fullscreen)3. Press spacebar to c... Read more
Duplicating Custom assets with other assets nested within them creates a...
Steps to reproduce:1. Download and open attached project2. Create Assets-->Create-->">> NESTED OBJECT"3. Select "NestedA... Read more
Method with [RuntimeInitializeOnLoadMethod()] attribute with "BeforeScen...
Method with attribute [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType loadType)] with parameter "RuntimeInitializeLoadType.... Read more
RenderForwardOpaque.CollectShadows steps don't calculate correctly if on...
How to reproduce:1. Open 'ShadowMaps' project2. Open 'main' scene3. Look through game view, no shadowmap is visible4. Change platfor... Read more
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