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Fixed in 5.6.0

Votes

7

Found in

5.5.0b4

Issue ID

845768

Regression

Yes

[Cloth] Removing cloth component from object with rendered mesh crashes Editor

Physics

-

How to reproduce:
1. Create a new scene
2. Create empty game object
3. Add Cloth component to it ( Add Component -> Cloth)
4. In SkinnedMeshRenderer find "Mesh" property and select one of the meshes
5. Remove Cloth component (Right mouse click -> Remove Component)

Actual result: Unity crashes
Expected result: Component is removed

Reproducible: 5.5.0b4, 5.5.0p1, 5.6.0a1
Not reproducible: 5.4.2p2, 5.5.0b3

Comments (4)

  1. CodeGize

    Nov 17, 2017 03:21

    Happens in 2017.2.0f3
    when disable cloth unity crash

  2. NickioliRavioli

    Jun 22, 2017 01:27

    In 5.5.1f1, deactivating the skinned mesh renderer before removing the cloth component does not result in a crash.

  3. corveniaflint

    May 08, 2017 23:55

    Happens in 5.5.f1

    Had to remove component through the gear icon instead of right clicking on component.

  4. EndUser

    Apr 18, 2017 08:16

    Still actual for 5.6.0.f3:
    Disabling or destroying cloth crashes Editor.
    https://forum.unity3d.com/threads/unity-5-cloth-crash-all-time.455395/#post-3029946
    Roundabout: set SolverFrequency < 30

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