Search Issue Tracker
Fixed in 5.6.0
Votes
7
Found in
5.5.0b4
Issue ID
845768
Regression
Yes
[Cloth] Removing cloth component from object with rendered mesh crashes Editor
How to reproduce:
1. Create a new scene
2. Create empty game object
3. Add Cloth component to it ( Add Component -> Cloth)
4. In SkinnedMeshRenderer find "Mesh" property and select one of the meshes
5. Remove Cloth component (Right mouse click -> Remove Component)
Actual result: Unity crashes
Expected result: Component is removed
Reproducible: 5.5.0b4, 5.5.0p1, 5.6.0a1
Not reproducible: 5.4.2p2, 5.5.0b3
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Linux] Top left corner of the screen is unresponsive when the Editor recompiles
- [Android] [Vulkan] Cubes stuck on the first few frames of rotation and application flickering when an Overlay Camera is added to the Camera Stack with MSAA enabled
- Profiling information icon does not update for Light Mode
- [Linux] Type to select functionality is missing for drop down menus
- TextMeshPro calculates Width Compression incorrectly when using certain values in the WD% field
CodeGize
Nov 17, 2017 03:21
Happens in 2017.2.0f3
when disable cloth unity crash
NickioliRavioli
Jun 22, 2017 01:27
In 5.5.1f1, deactivating the skinned mesh renderer before removing the cloth component does not result in a crash.
corveniaflint
May 08, 2017 23:55
Happens in 5.5.f1
Had to remove component through the gear icon instead of right clicking on component.
EndUser
Apr 18, 2017 08:16
Still actual for 5.6.0.f3:
Disabling or destroying cloth crashes Editor.
https://forum.unity3d.com/threads/unity-5-cloth-crash-all-time.455395/#post-3029946
Roundabout: set SolverFrequency < 30