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Colors in the Scene view are much darker when using linear color space a...
How to reproduce: 1. Open QA-supplied project 2. Load scene "Example" 3. Select "Main Camera" in the Hierarchy window 4. Switch "All... Read more
[IL2CPP] Assembly.GetModule(string) returns null
Reproduction steps: 1. Open the attached project. 2. Play the 'Test' scene. 3. Check the Console. - modules=[Test.dll] (Assembly.Ge... Read more
Graphics.CopyTexture can not copy texture in Built project if "Read/Writ...
To reproduce: 1. Download project "NewWorld3.rar" that user sent and open in Unity 2. Open "Scene1" scene 3. Enter Play mode Note: ... Read more
Event added to animation window, which is linked to sequence editor, doe...
How to reproduce: 1. Open the attached project 2. Open and play test scene Result: Skeleton animations are playing, but event is not... Read more
Unity crash when changing prefab script from MonoBehaviour to Scriptable...
"the file 'none' is corrupted. Remove it and launch unity again [position out of bounds!] UnityEngine.GUIUtility:ProcessEvent(Int32,... Read more
[Android] Android8 with PixelXL puts app icons into a frame
Steps to reproduce: Device: 1. Long press home screen 2. Enter 'Settings' 3. 'Change icon shape' 4. Make sure it is not 'Square' Un... Read more
[FixInGit1.4] Collab still takes files from ignored folder
How to reproduce: 1. Create new empty project and start to use Collab 2. Create new folder in Project Window, add some files there 3... Read more
Animator culling mode 'Cull Completely' does not update after enabling a...
Reproduction steps: 1. Open the attached project "Mechanim Bug.zip"; 2. Open the scene 'Test Scene' and hit play. There are 3 cubes... Read more
Root Transform setting ignored in Animation Clip created inside Timeline
How to reproduce: 1. Download attached project file and open "test" Scene 2. Enter Play Mode and try to edit New Timeline -> Recorde... Read more
Shader with corresponding ShaderVariantCollection built as an AssetBundl...
Steps to reproduce: 1) Download attached project 'ShaderVariantCollection.zip' and open in Unity 2) In the Project window, go to As... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [OpenGL] Black Game View when "Anti Aliasing (MSAA)" and "Render Graph" are enabled
- [VFX Graph] Base Color Map Inconsistency between Lit and Unlit Ouput
- [HDRP] Water is using the wrong depth when calculating absorption for alpha clipped transparents with depth prepass enabled
- [VFX Graph] Emissive isn't working with Decal output
- Gizmos are not drawn in Game view and Render Graph Execution errors are shown when stacked Overlay Camera is used and 'Compatibility Mode' is disabled