Search Issue Tracker
Fixed in 2018.1.X
Votes
0
Found in
5.6.3f1
Issue ID
947845
Regression
No
Graphics.CopyTexture can not copy texture in Built project if "Read/Write" is not enabled
To reproduce:
1. Download project "NewWorld3.rar" that user sent and open in Unity
2. Open "Scene1" scene
3. Enter Play mode
Note: Observe that all objects in Game window have textures on them
4. Exit Play mode and Build project
5. Run the Build
Expected Result: Like in Editor all objects will have textures on them
Actual Result: Not like in Editor, all object will be white
Note:
- This issue appears only on Built project
- "Graphics.CopyTexture" is in "TextureAtlas.cs"
- Workaround of this issue: If you check "Read/Write" on textures, then everything will work on both Editor and Build
Reproduced on Unity 5.5.4p4, 5.6.3p3, 2017.1.1p1, 2017.2.0b11 and 2017.3.0a7
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment