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[Mac] Build throws an error when a native plugin .bundle file does not c...
Reproduction steps:1. Open the attached project "BundleSigningTest.zip"2. Go to File > Build settings3. Build and Run the project... Read more
[Vulkan] Editor crashes in Optix when Generating Lighting multiple times
How to reproduce:1. Open the attached project from the Google Drive2. Make sure the Editor is using Vulkan Graphics API3. Open "AVP6... Read more
Player icon is missing from the title bar when the Player is started in ...
Reproduction steps:1. Open the project attached by the user2. Build the project (File > Build Settings > Build)3. Open the bui... Read more
[UI Toolkit] ClickEvent is randomly not triggered
How to reproduce:1. Open the project from the provided Google Drive link in the edits2. Build and Run the "Bug" Scene on an Android ... Read more
Keyboard Input is ignored when the second Binding of the same InputActio...
Steps to reproduce:1. Open the attached project "input.zip"2. Open Scenes/SampleScene3. Select the GameObject in the Hierarchy windo... Read more
Charts do not render when a counter is marked as Network category
When using the extensibility profiler to build a custom module, charts do not render correctly in the graph area of the profiler if ... Read more
Increment Snapping menu Move input fields are hidden when inputting a va...
How to reproduce:1. Create a new project2. Open the Increment Snapping menu in the Scene view Grid and Snap toolbar Overlay3. Click ... Read more
NullReferenceException on DrawPresetButton error is thrown when selectin...
Reproduction steps:1. Open user attached project "InputIssue.zip"2. Select Main Menu -> Edit -> Project settings3. In the Proj... Read more
[Mobile] Transitions get stuck when the touch that activated the transit...
Reproduction steps:1. Download attached project "UIToolkit Bug"2. Build and Run the Scene "SampleScene" to a mobile device3. In the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Invalid front face configuration when building with GraphicsAPI set to WebGPU
- WebGL builds report wrong screen resolution if "matchWebGLToCanvasSize" is set to "false"
- List<T> in the Inspector does not update values when changed through Dropdown menu
- Crash on keywords::LocalSpace::Find when reimporting specific assets
- “Command Line Arguments” window in Hub becomes distorted with long project names