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Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.




Found in [Package]


Issue ID




Keyboard Input is ignored when the second Binding of the same InputAction is set to minimal value

Package: Input System


Steps to reproduce:
1. Open the attached project ""
2. Open Scenes/SampleScene
3. Select the GameObject in the Hierarchy window
4. Double-Click on the Rz [Generic USB Joystick] in the Inspector window
5. Set Binding Path to your controllers analog stick
6. Enter the Play Mode
7. Hold the analog stick down to set Input value to -1
8. Press W key
9. Observe the Input value in the Inspector window

Expected result: Input value changes from -1 to 1
Actual result: Input value stays -1

Reproducible with: 1.1.0-preview.3 (2019.4.30f1, 2020.3.17f1, 2021.1.19f1), 1.1.0-pre.6 (2019.4.30f1, 2020.3.17f1, 2021.1.19f1, 2021.2.0b9, 2022.1.0a6)
Not reproducible with: 1.0.2 (2019.4.30f1, 2020.3.17f1, 2021.1.19f1)

  1. Resolution Note:

    Will now be fixed as part of future development effort to implement proper racing wheel support.

Comments (1)

  1. pitchblende

    Aug 30, 2021 22:05


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