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Crash on StreamedBinaryWrite<0>::Transfer<Vector3f> while compiling scri...
How to reproduce:1. Open the attached project2. Open the "default" scene3. Press Play4. Double click on any galaxy5. Double click on... Read more
Custom Surface Shader does not handle Shadow correctly when used from Dr...
Steps to reproduce:1. Open user attached project "DMIIObjects_SurfShader_DebugEnv.zip"2. Load Scene "ReproScene"3. Enter Play Mode4.... Read more
Merging Scenes via SceneManager.MergeScenes does not preserve Lightmap d...
Steps to reproduce:1. Open the user-submitted project "MultiSceneMergeBug.zip"2. Load up Scenes/Scene13. Drag Scene2 into the Hierar... Read more
4097 heightmap size terrain slows down rendering when camera field of vi...
How to reproduce:1. Open tester-submitted project (TerrainVSFOV.zip)2. Open "SampleScene.unity" scene3. Prepare profiler for render ... Read more
[Mobile] 4 bit PVRTC compression changes to RGB 24 bit
Reproduction steps:1. Open the attached project.2. Select 'Ocean_Reflection Probe 4-reflection_mobile' in the project tab.3. Make su... Read more
[UTR] EditorApplication.isPlaying = false doesn't stop playmode after te...
Steps to reproduce:1) Open the attached project.2) Open Test Runner.3) Run EditMode tests. The tests pass, but the editor remains in... Read more
NullReferenceException errors are thrown when Scriptable Objects with mi...
How to reproduce:1. Open the attached project2. Selected two or more Scriptable Objects from "Assets/MyTiles"Optional steps:3. Move ... Read more
[Android] Crash if there are around 20k files in Resources folder
Steps to reproduce:1. Open user provided project2. Build and run on a device3. See that app hangs/crashes Reproduced on: 2017.2.3p1,... Read more
Second "Build And Run" fails after adding/removing a scene
Reproduction steps: 1. Create a New Project2. "Build And Run"3. Add/Remove scene from the Build Settings4. "Build And Run" Expected ... Read more
TLS Handshake exception is generated when connecting to mumble server
Steps to reproduce:1. Download 1046610_repro.zip2. Open "Example" scene (Assets -> Mumble-Unity)3. Enter play mode4. Notice that ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS