Search Issue Tracker
By Design
Votes
0
Found in
2018.1.2f1
Issue ID
1047175
Regression
No
4097 heightmap size terrain slows down rendering when camera field of view is lowered
How to reproduce:
1. Open tester-submitted project (TerrainVSFOV.zip)
2. Open "SampleScene.unity" scene
3. Prepare profiler for render time observation
3. Play the scene
4. Scroll up via mouse wheel and observer framerate differences either in "Stats" window or profiler
Expected result: When lowering field of view, rendering times decreases due to culling
Actual result: When lowering field of view, rendering times increases due to culling
Reproducible with: 2017.1.4p1, 2017.2.3p1, 2017.4.5f1, 2018.1.4f1, 2018.2.0b8, 2018.3.0a1
Notes:
- Terrain Pixel error setting is very influential to reproducibility
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Add comment