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Votes

0

Found in

2018.1.2f1

Issue ID

1047175

Regression

No

4097 heightmap size terrain slows down rendering when camera field of view is lowered

Terrain

-

How to reproduce:
1. Open tester-submitted project (TerrainVSFOV.zip)
2. Open "SampleScene.unity" scene
3. Prepare profiler for render time observation
3. Play the scene
4. Scroll up via mouse wheel and observer framerate differences either in "Stats" window or profiler

Expected result: When lowering field of view, rendering times decreases due to culling
Actual result: When lowering field of view, rendering times increases due to culling

Reproducible with: 2017.1.4p1, 2017.2.3p1, 2017.4.5f1, 2018.1.4f1, 2018.2.0b8, 2018.3.0a1

Notes:
* Terrain Pixel error setting is very influential to reproducibility

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