Search Issue Tracker
By Design
Votes
0
Found in
2018.1.2f1
Issue ID
1047175
Regression
No
4097 heightmap size terrain slows down rendering when camera field of view is lowered
How to reproduce:
1. Open tester-submitted project (TerrainVSFOV.zip)
2. Open "SampleScene.unity" scene
3. Prepare profiler for render time observation
3. Play the scene
4. Scroll up via mouse wheel and observer framerate differences either in "Stats" window or profiler
Expected result: When lowering field of view, rendering times decreases due to culling
Actual result: When lowering field of view, rendering times increases due to culling
Reproducible with: 2017.1.4p1, 2017.2.3p1, 2017.4.5f1, 2018.1.4f1, 2018.2.0b8, 2018.3.0a1
Notes:
* Terrain Pixel error setting is very influential to reproducibility
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- NullReferenceException is thrown when changing the Inspector preview selection
- The build size is larger when Models have Animation Type set to Generic
Add comment