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[Windows][Gamepad] DualShock added twice if DS4Windows/DS4Tools is insta...
Migrated bug from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/188 If DS4Windows or DS4Tools is installed and X... Read more
[Editor] Changes in editor not getting saved
Migrated bug from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/190 From forum: https://forum.unity.com/threads/... Read more
[XR] Joystick Y values do not adhere to InputSystem convention
Migrated bug from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/195 Our Input Requirements Matrix specifies: "Ga... Read more
[XR] The Oculus Touch Controller template has inconsistent capitalizatio...
Migrated bug from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/196 All controls for the Oculus Touch controller... Read more
[XR] For OpenVR (SteamVR) with the Oculus Rift, indexneartouched fires w...
Migrated bug from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/197 indextouched should fire instead. Read more
[OSX][Mouse] The horizontal scroll value is not consistent between the o...
Migrated bug from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/145 In Old Input Manager, scroll left = positive... Read more
[Editor][Windows][Keyboard] Plugging in a keyboard while having new inpu...
Migrated bug from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/153 Sometimes plugging in a keyboard while runni... Read more
[Performance] Too much time spent during domain reloads.
Migrated bug from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/158 InputManager.OnAfterDeserialize can easily a... Read more
Deprecated UnityEngine.AssetModificationProcessor should be removed
How to reproduce: 1. Open attached project "Deprecated AssetModificationProcessor" 2. Open "Dep" C# script in the root Assets folder... Read more
Particle system bounds are incorrect when particles are meshes with offs...
How to reproduce: 1. Open attached project "ParticlesBounds.zip" and scene "SampleScene" 2. In Hierarchy window, select "GameObject... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL