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Filled Images do not properly render
To reproduce:1. Open the attached project2. Open the scene3. Click on the Image uGUI object4. Set it to be "Filled"5. And see how it... Read more
Multi editing broken with Hierarchy search results objects
Steps to reproduce : - import the project attached- open the "Test" scene- do a search in the Hierarchy for "Cube"- select a cube th... Read more
OnMouse event handler warning shown even when it shouldn't
Warning is displayed when there is any file or function with "OnMouse" even if it has nothing to do with Unity OnMouse event handler... Read more
MonoDevelop will not close if the program is minimized or running in the...
Steps to reproduce : - open Mono Develop on OSX- minimize the window- try to quit MD from the dock icon and notice that it doesn't c... Read more
'PreserveAspect' acting weird
To reproduce:1. Open the attached project2. Notice that the image in the scene is distorted. OR1. Create a new project2. Import an i... Read more
Display warning/error when uGUI Image uses sprite, which was TightlyPacked
Right now TightPackerPolicy isn't fully supported by the GUI system and will show artefacts of adjacent sprites in atlas when used. ... Read more
Black screen between splash image and the first scene content
To reproduce:1. Open the attached project (user uploaded a smaller project during our conversation)2. File -> Build and Run3. Not... Read more
Cannot remove a Rect Transform from GameObject
Steps to reproduce : - create a new gameobject- add a RectTransform component- click on the cog and noyice that "Remove Component" i... Read more
No apply button on audio clip and NullReferenceExceptions
To reproduce:1. Import an audio clip2. Select it - NullReferenceExceptions are thrown3. In the inspector - there is no APPLY button ... Read more
DynamicLoading audio clip does not play sound
To reproduce:1. Import an audio clip2. Set it's load type to DynamicLoading3. Add it to scene and enter play mode - no sound plays E... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Component Glyphs value is truncated and Ligature Table glyph fields become inaccessible when increasing the Component Glyphs count
- There is no “Overwrite Preset?” popup when saving a Customizable Toolbar preset with a name that already exists
- Customizable Toolbar preset does not switch to the Unity Default Preset when Reverting All Saved Presets or deleting the active Preset
- New Hierarchy visibility and pickability icon behavior differs from documentation
- [Usability] Selected node gets unselected when undoing changes in the Graph Inspector Node Settings tab