Search Issue Tracker
[2018.4] Switching between GPUs on Device to Use setting will not render...
The Editor will simply render red once the GPU is changed in the general settings to Automatic or AMD, on Intel it will simply rende... Read more
[Deployment Management] Save Scene pop up does not close after clicking ...
Save Scene pop up does not close after clicking on Don't Save button on Enabling Use incremental GC.Save Scene pop up appears twice ... Read more
[IL2CPP] Generated Mac Xcode project causes a missing GameAssembly.map e...
How to reproduce:1. Open the "Il2cppMacTest.zip" project2. Build the project for macOS with "Create Xcode Project" option3. Build th... Read more
Blender Meshes get illuminated too brightly when Directional Light Cooki...
Steps to reproduce:1. Download and open attached project2. Open "SampleScene" scene3. Select "Directional Light" in the Hierarchy wi... Read more
[Universal] Some materials throw errors when updated to Universal RP thr...
Repro steps:1. Use a project with Universal RP2. Create a new material, assign to it shader "Legacy Shader/Diffuse"3. Go to Edit -&g... Read more
Sprite masks not working on sprites using a GPU-instanced material
Sprite masks not working on sprites using a GPU-instanced material Steps to reproduce:- Create a sprite mask- Create a new material ... Read more
[ARKit] Definition for 'kXRInterfaceMatchAnyVersion' is missing when ARK...
How to reproduce:1. Create a new Unity project2. Import the packages "Input System" (version 1.0.0-preview.3) and "ARKit XR Plugin" ... Read more
[URP]Editor crashes after Renderer features object is added to a Forward...
[URP]Editor crashes after Renderer features object is added to a Forward Renderer preset Repro steps:1. Observe ForwardRenderData.pr... Read more
[Sprite Editor] Label and Sprite name overlaps with its input field when...
Label and Sprite name overlaps with its input field under "Category List" when preset of "Sprite Library Asset" is created, refer at... Read more
[Android] Vulkan app crashes with SIGSEGV error on launch
Steps to reproduce:1. Open new project2. Set graphics API to Vulkan3. Launch on Android Expected: App jus launches with built projec... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open