Search Issue Tracker
Fixed in 8.0.0
Votes
0
Found in [Package]
6.9.2
Issue ID
1201052
Regression
Yes
[URP]Editor crashes after Renderer features object is added to a Forward Renderer preset
[URP]Editor crashes after Renderer features object is added to a Forward Renderer preset
Repro steps:
1. Observe ForwardRenderData.preset in Project tab > Assets
2. Select it in Inspector and add "Render Objects (Experimental)" to Render Features
3. Observe errors in console:
Assertion failed on expression: '!pathName.empty()'
UnityEditor.GenericMenu:CatchMenu(Object, String[], Int32)
Assertion failed on expression: 'm_PreventLoadingFromFile != nameSpaceID'
UnityEditor.GenericMenu:CatchMenu(Object, String[], Int32)
4. Observe crash when saving scene, entering then exiting playmode or changing scenes
Expected result: Editor should not crash after Renderer features object is added to a Forward Renderer preset
Actual result: Editor crashes after Renderer features object is added to a Forward Renderer preset
Reproducible on:
2019.2.14f1 (Lightweight RP 6.9.2), 2019.3.0b12 (Universal RP 7.1.5)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (fix version 8.0.0):
Removed the ability to create presets as they do not support Sub Assets