Search Issue Tracker
Fixed in 2020.1.X
Votes
0
Found in
Issue ID
1144462
Regression
No
Sprite masks not working on sprites using a GPU-instanced material
Sprite masks not working on sprites using a GPU-instanced material
Steps to reproduce:
- Create a sprite mask
- Create a new material using the "Sprites/Default" shader and enable "GPU instancing"
- Create a sprite using the material from the previous step.
- Set the sprite mask interaction to anything other than "None".
Using this step, the sprite will ignore the mask. It works by disabling "GPU instancing" on the material.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [AssetImport] Changing Graphics APIs in Android platform reimports most of the assets (textures, fonts, ...)
- Stack frames are missing from Console window when in Full Stack trace mode
- An error is returned and no package is listed if an invalid package is hosted on a scoped registry
- Camera.WorldToScreenPoint is producing different behavior with dynamic resolution
- Gray color does not equal gray when comparing Color.gray and Color.gray
Resolution Note (fix version 2020.1):
Fix in Version: 2020.1.0a15.1783