Search Issue Tracker
Fixed in 2020.1.X
Votes
0
Found in
Issue ID
1144462
Regression
No
Sprite masks not working on sprites using a GPU-instanced material
Sprite masks not working on sprites using a GPU-instanced material
Steps to reproduce:
- Create a sprite mask
- Create a new material using the "Sprites/Default" shader and enable "GPU instancing"
- Create a sprite using the material from the previous step.
- Set the sprite mask interaction to anything other than "None".
Using this step, the sprite will ignore the mask. It works by disabling "GPU instancing" on the material.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Applied velocity is inconsistent when using Rigidbody AddForce() with ForceMode.VelocityChange
- Crash on AudioUtil_CUSTOM_HasAudioCallback when exiting Play Mode while the Inspector is displaying a GameObject with an empty script attached
- Scroll offset is framerate-dependent when scrolling with velocity in the Device Simulator
- "Object.FindObjectsOfType<T>() is obsolete" warning is thrown when using "Transitions Plus" asset
- [Mono] Crash on SystemNative_ReadDirR() when building for IOS/Android on a macOS machine
Resolution Note (fix version 2020.1):
Fix in Version: 2020.1.0a15.1783