Search Issue Tracker
Fixed in 7.2.X
Votes
0
Found in [Package]
7.1.5
Issue ID
1200938
Regression
No
[Universal] Some materials throw errors when updated to Universal RP through "update materials to Universal RP"
Repro steps:
1. Use a project with Universal RP
2. Create a new material, assign to it shader "Legacy Shader/Diffuse"
3. Go to Edit -> Render Pipeline -> Universal Render Pipeline -> Upgrade Project Materials to Universal RP materials
4. Check console for errors
Expected result: no errors
Actual result: errors are generated
Note: this does not just happen for _Shininess. Other shaders will generate errors for other properties. For instance, "mobile/bumped specular" will generate an error for _Color.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment