Search Issue Tracker
Fixed in 7.2.X
Votes
0
Found in [Package]
7.1.5
Issue ID
1200938
Regression
No
[Universal] Some materials throw errors when updated to Universal RP through "update materials to Universal RP"
Repro steps:
1. Use a project with Universal RP
2. Create a new material, assign to it shader "Legacy Shader/Diffuse"
3. Go to Edit -> Render Pipeline -> Universal Render Pipeline -> Upgrade Project Materials to Universal RP materials
4. Check console for errors
Expected result: no errors
Actual result: errors are generated
Note: this does not just happen for _Shininess. Other shaders will generate errors for other properties. For instance, "mobile/bumped specular" will generate an error for _Color.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment