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Material texture becomes zoomed in on a specific model after generating ...
To reproduce: 1. Open repro project(link in edit) 2. Open 'ExampleScene' 3. Make sure that baked data is cleared 4. Generate lightin... Read more
[UI] Incorrect light mode is shown when multiple lights are selected
To reproduce: 1. Create new Unity project, create 2 lights 2. Make sure light have different baking method set (for example: one b... Read more
The TextMeshPro text is not displayed on the screen, the errors appear
Reproduction steps: 1. Download and import "TextMesh Pro" in the project; 2. Go to TextMesh Pro -> Examples ->Scenes in the Project ... Read more
Editor is not launched when using restart function
Reproduction steps: 1. Create a new project. 2.1. Press Menu/Assets/Reimport All. Or 2.2. Open player settings and change API Compat... Read more
OGV file in Video Player not supported in Windows Standalone Build
Reproduction Steps: 1. Import attached project. 2. Open "Test" scene. 3. Enter Play mode. 4. Observe video playing. 5. Build and Run... Read more
[iOS] Build crashes when adding new data via List.AddRange()
To reproduce: 1. Open project attached by the user 2. Build for iOS with "main" scene included 3. In opened app click on "id" dropdo... Read more
[Android] White screen before splash screen
To reproduce: 1. Deploy and empty project to a device 2. Notice that before the splash screen is shown, the sceen is white for a lit... Read more
Facebook WebGL PlayerPrefs erased when the game is updated
Steps to reproduce: 1. Set up Facebook Developers account and App ID 2. Open QA attached project "PlayerPrefsWebGL.zip" 3. Open "001... Read more
Facebook SDK newest version 7.10.0 unable to load, throws errors, breaks...
Steps to reproduce: 1. Open Unity 2. Project Settings -> Player -> Facebook SDK Version 3. Set that to 7.10.0 4. Errors are thrown ... Read more
The project does not build on the device and an error "Win32Exception" a...
Reproduction steps: 1. Create a new project; 2. Switch platform to Android; 3. Go to Player Settings -> Publishing Settings; 4. Crea... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file