Search Issue Tracker
Fixed in 2017.3.0f3
Fixed in 5.6.X, 2017.1.X, 2017.2.X
Votes
0
Found in
5.6.0f3
Issue ID
929875
Regression
Yes
[UI] Incorrect light mode is shown when multiple lights are selected
To reproduce:
1. Create new Unity project, create 2 lights
2. Make sure light have different baking method set (for example: one baked, one mixed)
3. Select both lights via Hierarchy window or Scene view, observe Inspector window
Expected: different properties through elements are marked with dash (-).
Actual: different properties through elements show the property value of the latest-created light (check picture attached)
Reproduced in: 5.6.0b2, 5.6.0f3, 5.6.2p2, 2017.1.0f3, 2017.2.0b2
Not reproduced in: 5.4.5p4, 5.5.4p1, 5.6.0b1
Regression starts in: 5.6.0b2
Note: from 5.6.0b2 on, the property is called "Mode" as opposite to earlier used "Baking"
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- PhysicsRaycaster ray length is incorrect when casting from rotated Camera
Add comment