Search Issue Tracker
[IL2CPP] UnityLinker.exe fails to run when building project with System....
Steps to reproduce:1. Download 1060435_repro.zip2. Build Standalone player with IL2CPP backend Expected results: Unity builds the pr... Read more
[iOS] [Post Processing] Ambient Occlusion does not work
To reproduce:1. Open project2. Build and run on iOS device Expected vs Actual: Game view should look identical in editor and iOS bui... Read more
ParticleSystem doesn't react to transform changes made to the parent ins...
To reproduce: 1. Open the attached project (ParticleSystemLateUpdateBug.zip)2. Open the Test Scene3. Enter Play mode4. Observe that ... Read more
Inconsistent Timeline animations(Write Defaults) for Skinned Meshes betw...
Steps to reproduce:1. Download and open the attached project2. Open the timeline window3. Preview and observe animation - after each... Read more
Profiler window does not display data in the timeline when loading from ...
Profiler window does not display data in the timeline when loading from saved data. Steps to repro:1. Open the attached project.2. O... Read more
Button to pick a color on the material is not opening the Color selectio...
Steps to reproduce: 1) Download attached project and open in Unity2) In the Project window, select "New Material" material3) In the ... Read more
[LWRP] Post Processing V2 effects appears inconsistently when changing t...
Steps to reproduce:1. Open QA-supplied project2. Open Scene "scene_main"3. Change the depth value on the camera without the Post Pro... Read more
[LWRP] Shadow Cascades fail to render and warning thrown
When trying to set shadow cascades an error is thrown and the shadow map fails to render. Error: Property (_WorldToShadow) exceeds p... Read more
Polygon Collider 2D is doubled in the scene when it is a child of the Ri...
To reproduce: 1. Open the attached project (doubleCollider.zip)2. Open the "SampleScene" scene3. Select the Test game object4. In th... Read more
[PLM] Bounced light's color is not rendered
Steps to repro: 1. Open attached project and 's5' scene;2. Let the scene auto-bake. Expected result:The shadow on the plane has blue... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text highlighting in Package Manager descriptions stays active when right-click is performed while holding the left mouse button down
- Some Material Overrides are viewed as broken when using the Shadergraph CustomLighting package sample
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld