Search Issue Tracker
Fixed in 3.2.0
Votes
1
Found in [Package]
3.0.0
Issue ID
1061353
Regression
No
[LWRP] Shadow Cascades fail to render and warning thrown
When trying to set shadow cascades an error is thrown and the shadow map fails to render.
Error: Property (_WorldToShadow) exceeds previous array size (5 vs 1). Cap to previous size.
Steps:
1. Load LWRP project(BoatDemo or Template)
2. Set the shadow cascade to something other than 'none'
Expected: Shadows render normally and now warnings are thrown
Actual results: Shadows stop rendering and warning is thrown
Repos in LWRP version 3.0.0, doesn't in 2.0.5 but there are other issues with cascades
Notes:
The shadow cascades seem to render fine(see attached images) yet is looks like the pipeline tries to switch to Screen Space Shadows when using cascades and the collect shadow pass is failing to create a legitimate SSShadow texture.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Scrollbar is disabled in Adaptive Probe Volumes in Lighting window
- Disabled dropdowns in Lighting window are inconsistently expanded or collapsed
- “Frame Debugger On” text color not maintained across different Editor Themes in toolbar
- Rendering artefacts appear in the Game view window when maximizing/minimizing Inspector window and Frame Debugger is Enabled
- [MacOS] AdvancedDropdown in the Profiler is not scrollable even when not all options in the list are visible
Add comment