Search Issue Tracker
Fixed in 2019.2.X
Fixed in 2019.1.X
Votes
0
Found in
2018.3.0a5
Issue ID
1061354
Regression
No
[PLM] Bounced light's color is not rendered
Steps to repro:
1. Open attached project and 's5' scene;
2. Let the scene auto-bake.
Expected result:
The shadow on the plane has blue'ish transmissive tint.
Actual result:
The shadow on the plane is black.
Notes:
- Reproducible in 2018.3.0a5, 2018.2.0f2, 2018.1.9f1;
- Reproducible on Windows 10;
- Not reproducible for Enlighten.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Resolution Note (fix version 2019.2):
The standard RLSL shader contained a stale line of code (from an early version of the code that had different logic concerning occlusion tests and refraction) because it that would block first indirect rays hitting transmissive objects. This line is removed now.