Search Issue Tracker
Fixed in 2019.2.X
Fixed in 2019.1.X
Votes
0
Found in
2018.3.0a5
Issue ID
1061354
Regression
No
[PLM] Bounced light's color is not rendered
Steps to repro:
1. Open attached project and 's5' scene;
2. Let the scene auto-bake.
Expected result:
The shadow on the plane has blue'ish transmissive tint.
Actual result:
The shadow on the plane is black.
Notes:
- Reproducible in 2018.3.0a5, 2018.2.0f2, 2018.1.9f1;
- Reproducible on Windows 10;
- Not reproducible for Enlighten.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Resolution Note (fix version 2019.2):
The standard RLSL shader contained a stale line of code (from an early version of the code that had different logic concerning occlusion tests and refraction) because it that would block first indirect rays hitting transmissive objects. This line is removed now.