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Fixed in Unity 2019.2



Found in


Issue ID




[PLM] Bounced light's color is not rendered

Global Illumination



Priority: 3Not yet prioritized for a release


Severity: 3Secondary functionality broken

Steps to repro:

1. Open attached project and 's5' scene;
2. Let the scene auto-bake.

Expected result:
The shadow on the plane has blue'ish transmissive tint.

Actual result:
The shadow on the plane is black.

- Reproducible in 2018.3.0a5, 2018.2.0f2, 2018.1.9f1;
- Reproducible on Windows 10;
- Not reproducible for Enlighten.

Response avatar

Resolution Note:

The standard RLSL shader contained a stale line of code (from an early version of the code that had different logic concerning occlusion tests and refraction) because it that would block first indirect rays hitting transmissive objects. This line is removed now.

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