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Some .fbx files take very long to import
How to reproduce: 1. Open the attached project "ReimportFBX.zip" 2. Reimport "35-gateway-of-india-3.2.fbx" found in Assets > 035-3.2... Read more
Crash on Transform::SetLocalRotation when exiting play mode and setting ...
Reproduction steps: 1. Open the attached "case_1339913-TestProject.zip" project 2. Open the scene "Level 1" and enter Play mode 3. E... Read more
Inspectors for serialized arrays of InputActions no longer display corre...
Repro: 1. Open the attached ArrayInspectorTest project in 2019.4. 2. Open Samples/SampleScene. 3. Select GameObject and in the insp... Read more
[Particle System] Renderer Mesh artefacts when Position/Normal attribute...
How to reproduce: 1. Open the user's attached project and Scenes/SampleScene scene 2. Observe the OriginalMesh GameObject in the Sce... Read more
[Profiler] "Add" and "Save Changes" buttons in profiler module editor wi...
"Add" and "Save Changes" buttons in the profiler module editor window get cropped while resizing the window In the Profiler Module ... Read more
[Profiler] Burger Button icons besides the tabs in profile module editor...
The burger button icons beside the profile module editor and the burger button icons of available counters are stretched vertically ... Read more
[Profiler] Errors are thrown on opening the Profile Module Editor window
when a new project is created then in Profiler on opening Profile Module Editor window and adding new profiler modules errors are th... Read more
MLAPI dependencies are not imported when Editor path contains an apostrophe
How to reproduce: 1. Make sure that the Editor path contains an apostrophe 2. Create an empty project and open it 3. Open Package Ma... Read more
[HDRP] Unable to add override to Volume Profile asset
NullReferenceException is thrown when you attempt to add any override to the Volume Profile asset. Steps to repro: 1. Create a new ... Read more
[M1][iOS] Rendering artifacts when using Screen Space Reflections in som...
Steps to repro: 1. Download the attached project and open AVP6_Desktop scene in the Apple Silicon Arm64 Editor 2. Observe Scene an... Read more
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