Search Issue Tracker
Fixed in 2022.2.X
Votes
2
Found in
2021.2.0a20
Issue ID
1341052
Regression
No
[M1][iOS] Rendering artifacts when using Screen Space Reflections in some projects
Steps to repro:
1. Download the attached project and open AVP6_Desktop scene in the Apple Silicon Arm64 Editor
2. Observe Scene and Game views
OR
1. Build and run AVP6_Desktop on Apple Silicon or iOS device.
Actual result:
There are severe artifacts. See attached screenshot.
Expected result:
The scene is rendered smoothly without artifacts.
Notes:
- Reproducible in Version 2021.2.0a20;
- Reproduces on Apple tile-based gpus (iOS, M1 Apple Silicon)
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Changing "PreWarm" parameters on VFX Graph leads to significant performance drops and freeze
- Player display resolution changes to the native resolution of the monitor when Player becomes unresponsive
- [Quest] Game View is no longer rendered in the HMD if it's hidden in the Editor when using Meta Link
- Unity auto-generates code it can't compile when classes are renamed
- Terrain's "Grass Tint" Color picker has Alpha 0 by default
visioncored
Oct 21, 2021 03:41
For my case, it happened right after I updated the Unity version from 2021.2.0b13 to 2021.2.0b15. I work on two projects, and they both did not have this issue prior to the update. After updating it, one of the projects have some artifacts surrounding the game view window. Not that it affects the performance, it is just feels disturbing that is all.