Search Issue Tracker
Fixed in 2022.2.X
Votes
2
Found in
2021.2.0a20
Issue ID
1341052
Regression
No
[M1][iOS] Rendering artifacts when using Screen Space Reflections in some projects
Steps to repro:
1. Download the attached project and open AVP6_Desktop scene in the Apple Silicon Arm64 Editor
2. Observe Scene and Game views
OR
1. Build and run AVP6_Desktop on Apple Silicon or iOS device.
Actual result:
There are severe artifacts. See attached screenshot.
Expected result:
The scene is rendered smoothly without artifacts.
Notes:
- Reproducible in Version 2021.2.0a20;
- Reproduces on Apple tile-based gpus (iOS, M1 Apple Silicon)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Paste" option is available in Shader Graph contextual menu even when the clipboard has unrelated item
- Editor crashes when debugging a for loop
- Crash on UnityPlayer!profiling::ProfilerManager::DisposeProfilerRecorder+0xa when Player gets relaunched and exited after running for a long amount of time
- [Input system] When releasing one touch and pressing a second touch during a single frame, the second touch is not translated into UI event line OnPointerDown by the InputSystemUIInputModule
- URP Samples - multiple "Attempting to resolve render surface" and other errors appear when setting Quality pipeline asset
visioncored
Oct 21, 2021 03:41
For my case, it happened right after I updated the Unity version from 2021.2.0b13 to 2021.2.0b15. I work on two projects, and they both did not have this issue prior to the update. After updating it, one of the projects have some artifacts surrounding the game view window. Not that it affects the performance, it is just feels disturbing that is all.