Search Issue Tracker

3
votes
Won't Fix

Using "Run all in player (Android)" does not update test tree with test ...

Package: DS - Unity Test Framework

-

Aug 28, 2020

-

Version/s: 1.1.9

Reproduction steps: 1. Open "tdd-asteroids-master 5.zip" project 2. Open the Play mode Test Runner 3. "Run all in player" Case#1: E... Read more

0
votes
Active

Timeout that occurs during [UnitySetUp] makes the test succeed instead o...

Package: DS - Unity Test Framework

-

Aug 31, 2020

-

Version/s: 1.1.13

How to reproduce: 1. Open user-submitted project (Project.zip) 2. Make sure Tests/TimeoutRepro.cs script has a 'yield return new Wai... Read more

1
votes
Fixed

[Input System] PerformInteractiveRebinding method doesn't detect button ...

Package: Input System

-

Aug 24, 2020

-

Version/s: 1.1.0-preview.1

How to reproduce: 1. Open the attached "1272563 repro" project 2. Open the "SampleScene" Scene from Assets > Scenes folder 3. Enter ... Read more

0
votes
Fixed

Crash in "mono_jit_runtime_invoke" after scripts are reloaded while Time...

Director

-

Sep 01, 2020

-

Version/s: 2019.4.9f1, 2020.1.0a8, 2020.2

Steps to reproduce: 1. Open attached Unity project 2. Open scene "Main" 3. Enter Play Mode 4. Open any script in the project 5. Edit... Read more

0
votes
Fixed

[Shuriken] ParticleSystem Trigger Exit Callback is not clearing flags on...

Visual Effects - Legacy

-

Aug 13, 2020

-

Version/s: 2018.4, 2020.1.2f1, 2020.2

How to reproduce: 1. Open tester-attached project (ParticleExitCallback.zip) 2. Open the SampleScene 3. Enter Play Mode and watch th... Read more

0
votes
Fixed

[Android] Build fails when the generated OBB file is larger than 2GB

Android

-

Aug 21, 2020

-

Version/s: 2018.4, 2019.4.8f1, 2020.2

Reproduction steps: 1. Download and open the provided project 2. Make sure "Split Application Binary" is enabled (Edit -> Project Se... Read more

0
votes
Fixed

NavMeshAgent oscillates across a point of NavMesh when moving close to e...

AI Navigation

-

Aug 31, 2020

-

Version/s: 2020.1, 2020.1.3f1, 2020.2

How to reproduce: 1. Open user-submitted project (NavMeshBug.zip) 2. Open the NavigationBug scene 3. Enter Play Mode and watch the a... Read more

0
votes
Fixed

[Crash] Color space uninitialised can be set via C# script but built sta...

Virtual Texturing

-

Sep 01, 2020

-

Version/s:

Steps 1.Switch to color space uninitialised (using C# editor script, like attached example) 2.Save project (to ensure serialized cha... Read more

0
votes
Fixed

[UX] [Color space] Cancel button greyed out when switching color space

Texture

-

Sep 01, 2020

-

Version/s:

Steps 1. open a project (ideally lots of textures) 2. switch color space in project settings > player settings > other settings Exp... Read more

0
votes
By Design

GUILayout FlexibleSpace and ScrollView doesn't work in the Inspector whe...

IMGUI

-

Aug 02, 2020

-

Version/s: 2019.1, 2019.1.0a10, 2019.4.6f1, 2020.2

How to reproduce: 1. Open the user attached project (FlexibleSpaceTest-2019-4-06-NotWorking.zip) 2. In the Project window go to "Ass... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.