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[WebGL][Input System] Vertical Axis input is inverted/reversed when usin...
How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. Enter the Play Mode 3. Move the Cube around with the... Read more
Increasing size of a serialized array in the Inspector sends draw call f...
How to reproduce: 1. Open the attached '1273775.zip' project 2. From the 'Scenes' folder open the 'SampleScene' Scene 3. In the Hier... Read more
GameObject's URP Shader Graph material is pink when the project is built...
How to reproduce: 1. Open the user's attached "webgl1.zip" project 2. Open the "SampleScene" Scene 3. Go to File -> Build Settings 4... Read more
[Addressables] NullReferenceException is thrown when trying to assign an...
How to reproduce: 1. Open the user's attached "AddressableSpriteBug.zip" project 2. Open the "SampleScene" Scene 3. Create a new emp... Read more
[UIElement] UIElement is not compatible error is thrown while closing Sp...
-UIElement is not compatible with IMGUI GUIClips error is thrown in the console. -Sprite Editor window docked section is getting bla... Read more
[Shadergraph] Copying and pasting a property node from one shadergraph t...
Repro steps: 1. Create 2 shadergraphs 2. In Shadergraph A, create a Vector 1 property and drag it onto the graph 3. Control select b... Read more
Crash in Build: UnityPlayer.dll!SharedObjectFactory<ShaderPropertySheet>...
How to reproduce: 1. Open the build 2. Enter tutorial (after opening credits) 3. After the tutorial is loaded, press ALT + R to relo... Read more
Crash on x86 architecture with a native access violation on _initPointer...
How to reproduce: 1. Open the attached "IL2CPPIssueRepro.zip" project 2. Open the Build Settings Window -> Set the Architecture to x... Read more
[2D][SpriteShape] SpriteShape Bounding Box does not take into account ce...
SpriteShape Bounding Box does not take into account certain vertices. Hence it gets culled even if some parts of the SpriteShape is ... Read more
Error is thrown when calling AssetDatabase.DeleteAsset or AssetDatabase....
How to reproduce: 1. Open the attached "OnSceneView_DeleteAsset" project 2. Open the "SampleScene" Scene 3. Make sure that you have ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- 2D Light Textures show the lights of any 'blend style' index higher than theirs (if present) when they aren't visible by the Camera using Render Graph
- [SpeedTree] Wireframe mode not rendering correctly ST assets
- Light2D affecting only the Default Sorting Layer will also affect any Custom Lit Sprite not on that Layer when using Render Graph
- Decals do not get projected onto a GameObject draw with the Render Objects Renderer Feature when according to Event it should be projected
- The Depth value is not being written correctly in the Scene view when the Full Screen Pass Renderer Feature is applied on a GameObject with the Render Object Feature